argent77 Posted August 21, 2020 Posted August 21, 2020 There are no EE-specific additions listed for the GAME file format yet, so here they are: GAME V2.0 Header: Offset Size Description 0x001c 2 (word) Use active area from party member (0=Player1, 1=Player2, ... 5=Player6, -1=Not in party). This overrides current area at offset 0x0058. ^^ This applies to original BG2 as well. 0x0080 4 (dword) Zoom level (in percent), 0 or 100: default zoom level, >100: zoomed out, <100: zoomed in 0x0084 8 (resref) Random encounter area set by script action ForceRandomEncounter() or ForceRandomEncounterEntry(). 0x008c 8 (resref) Current worldmap 0x0094 8 (char array) Current campaign (e.g. "SOD" for Siege of Dragonspear) 0x009c 4 (dword) Familiar owner (0=Player1, 1=Player2, ..., 5=Player6) <- used by IWD:EE 0x00a0 20 (char array) Random encounter entry set by script action ForceRandomEncounterEntry(). Quote
lynx Posted August 30, 2020 Posted August 30, 2020 Thanks, added. I can confirm the first one, as Avenger added a note in 2012: "in ToB this is named 'nPCAreaViewed'". Quote
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