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Mods, GemRB, and EEex


Endarire

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Greetings, all, but especially @lynx!  Happy 20th anniversary of this engine redo!

I've not seriously investigated GemRB before recently in part because I didn't know about it but in part because I didn't know how it interacted with other mods (of which I intend to use many) as well as EEex (which I also plan to use for OlvynSpells).  Thus, how well do these interact?

Thankee!

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EEex is an exe hack and thus it doesn't work anywhere except the latest EE versions on Windows. Note some of the functionality could be added to GemRB easily, (the Opcode parameter changes especially), but the whole Lua-scripting and memory editing portions are totally platform / engine specific. It really wouldn't work.

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Yes, it's the same as it was with ToBEx: we share some features, even coordinated bit use, but we don't support everything (while bringing the rest to all platforms). Regular mods are fine though.

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