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Multiclass kits and the kit limit


DavidW

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IIRC:
When selecting a kit during chargen, the character is assigned the KITIDS (final column) of KITLIST.2da, based on the ROW# in the K_X_X.2da files, then the KITLIST row for that kit is applied to the creature.

  1. entry # from K_X_X.2da
  2. KITIDS column of row# in KITLIST.2da
  3. (KITIDS - 0x4000) row# in KITLIST.2da: all other columns.
  4. Exceptions for specialists, wildmage, and barbarian, and their hardcoded slots (0x4040, 0x4080, 0x4100, etc...).
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W/r/t the first post: I forgot in my response, but it came up in another thread: I have the vague recollection that in cases of kit/class mismatch, the game uses the generic class column of weapprof.2da. So e.g. a mage/thief or cleric/thief with the vanilla Swashbuckler kit would not be able to specialize in weapons.

@kjeron Do you know if I’m remembering that correctly? (My experience dealing with it was in the context of dual-classing, not multiclasses... the dual-classing issues might be a bit different, and are definitely more complex.)

Edited by subtledoctor
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