kjeron Posted September 19, 2020 Posted September 19, 2020 IIRC: When selecting a kit during chargen, the character is assigned the KITIDS (final column) of KITLIST.2da, based on the ROW# in the K_X_X.2da files, then the KITLIST row for that kit is applied to the creature. entry # from K_X_X.2da KITIDS column of row# in KITLIST.2da (KITIDS - 0x4000) row# in KITLIST.2da: all other columns. Exceptions for specialists, wildmage, and barbarian, and their hardcoded slots (0x4040, 0x4080, 0x4100, etc...). Quote
subtledoctor Posted September 21, 2020 Posted September 21, 2020 (edited) W/r/t the first post: I forgot in my response, but it came up in another thread: I have the vague recollection that in cases of kit/class mismatch, the game uses the generic class column of weapprof.2da. So e.g. a mage/thief or cleric/thief with the vanilla Swashbuckler kit would not be able to specialize in weapons. @kjeron Do you know if I’m remembering that correctly? (My experience dealing with it was in the context of dual-classing, not multiclasses... the dual-classing issues might be a bit different, and are definitely more complex.) Edited September 21, 2020 by subtledoctor Quote
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