kjeron Posted September 19, 2020 Share Posted September 19, 2020 IIRC: When selecting a kit during chargen, the character is assigned the KITIDS (final column) of KITLIST.2da, based on the ROW# in the K_X_X.2da files, then the KITLIST row for that kit is applied to the creature. entry # from K_X_X.2da KITIDS column of row# in KITLIST.2da (KITIDS - 0x4000) row# in KITLIST.2da: all other columns. Exceptions for specialists, wildmage, and barbarian, and their hardcoded slots (0x4040, 0x4080, 0x4100, etc...). Quote Link to comment
subtledoctor Posted September 21, 2020 Share Posted September 21, 2020 (edited) W/r/t the first post: I forgot in my response, but it came up in another thread: I have the vague recollection that in cases of kit/class mismatch, the game uses the generic class column of weapprof.2da. So e.g. a mage/thief or cleric/thief with the vanilla Swashbuckler kit would not be able to specialize in weapons. @kjeron Do you know if I’m remembering that correctly? (My experience dealing with it was in the context of dual-classing, not multiclasses... the dual-classing issues might be a bit different, and are definitely more complex.) Edited September 21, 2020 by subtledoctor Quote Link to comment
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