DrAzTiK Posted September 21, 2020 Posted September 21, 2020 Hello, I would like to tweak haste and slow (both level 3 arcane spell) . I just want to remove all speed effect (no bonus movement for haste and no penalty to movement for slow). The reason is that I found that these effects are easily exploitable by us . (making these 2 spells a bit overpowed) Can I do it with nearinfinity ? thankssss Quote
Jarno Mikkola Posted September 21, 2020 Posted September 21, 2020 4 hours ago, DrAzTiK said: The reason is that I found that these effects are easily exploitable by us . Can I do it with nearinfinity ? Yes... I would actually use the EEKeeper or ShadowKeeper to check your characters, of which exact spell they have in their spell library(but most likely, it's the spwi305.spl and spwi312.spl). Then use the Near Infinity indeed to edit the spells, and you do that by removing the Spell Ability x'es via the Remove button at the Edit tab, and that's all she wrote, so to speak, just save. And yes, the x is a numbers from 0 to how ever many you have, the vanilla slow had 1, and vanilla haste had 16(0-15). Quote
DrAzTiK Posted September 21, 2020 Author Posted September 21, 2020 Ok mate. Finally, I have made level 3 haste to affect only one creature. (SCS don't this spell ofen anyways). I let slow to have an aera but only allowing a save at -1 (instead of vanilla-4) Quote
Jarno Mikkola Posted September 21, 2020 Posted September 21, 2020 (edited) 36 minutes ago, DrAzTiK said: Ok mate. Finally, I have made level 3 haste to affect only one creature. (SCS don't this spell ofen anyways). I let slow to have an aera but only allowing a save at -1 (instead of vanilla-4) OK, but; What the hell is the above request then ? And no, it will not be the same thing with your changes... as you only edit the spells you effect to yourself with haste and enemies with slow. That was the point I was corresponding to. For your information: There are multiple other haste and slow spells the enemies can use... etc. that will not be effected at all. Yes, you'll be shooting yourself in the legs, but that was a featured request ! -at least to me: 5 hours ago, DrAzTiK said: The reason is that I found that these effects are easily exploitable by us . (making these 2 spells a bit overpowed) IF not, then fucking tell me so !!! So I have not misconstrued your words. Now, if you want to go deeper, you can do the deleting with WeiDU, and do the adding your features too with weidu, and no Near Infinity is needed at all, so you can do all this with no overwriting weidu mods for others that are intrested in your mod, and I can tell you how too, but you need to actually be honest, next time. Edited September 21, 2020 by Jarno Mikkola Quote
DrAzTiK Posted September 21, 2020 Author Posted September 21, 2020 (edited) I have just changed my mind about haste. The best is no nerf this stupid overpowed level 3 spell by making him to affect only one creature. (similary to the "luck" level 2 spell). It is working like a charm. I have made it thanks to near infinty. I think SCS enemies mage use SPi305 and spwi312 so it is ok. thanks again mate Edited September 21, 2020 by DrAzTiK Quote
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