Anton Posted October 18, 2020 Share Posted October 18, 2020 As the title says. Component 1036 doesn't seem to do anything. I can't access Cloakwood from either Lion's path or Friendly Arm Inn. I have a fairly lean EET build: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~EET\EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12 ~SOUTHERNEDGE\SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 3.10 ~TYRISFLARE\SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v9 ~SKIPCHATEAUIRENICUS\SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.1 ~SKIPCHATEAUIRENICUS\SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #101 // Deal with skipped NPCs -> Vanilla NPCs only: 3.1 ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v10 ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v10 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood Except the Mines: v9 ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #4 // Skip Korlasz's Dungeon: v4 ~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.5 ~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation Did I make any mistakes? Should I have installed the Worldmap before the Cloakwood tweak? Quote Link to comment
Angel Posted October 18, 2020 Share Posted October 18, 2020 8 hours ago, Anton said: Did I make any mistakes? Should I have installed the Worldmap before the Cloakwood tweak? Yes. Quote Link to comment
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