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How to avoid streaked tiles in an area


Nicos109

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Hi

It's my first time creating a new area. I made the tilset from  a bmp in DLTCEP. Once in the game, I got some horizontal and vertical black lines and I guess these are the edges of the tiles.

They tend to disappear and reappear as I move the mouse or zoom the area.

Any ideas what I could have done wrong ?

Thanks,

Nicolas.

 

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12 hours ago, Nicos109 said:

Any ideas what I could have done wrong ?

Videocard settings.

And the BG2EE uses the .pvrz -files as it's tilesets, not .tis -files. And remember, you need to set the files in .web file, likely with an offset of -1.

Edited by Jarno Mikkola
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19 hours ago, Nicos109 said:

It's my first time creating a new area. I made the tilset from  a bmp in DLTCEP. Once in the game, I got some horizontal and vertical black lines and I guess these are the edges of the tiles.

They tend to disappear and reappear as I move the mouse or zoom the area.

Any ideas what I could have done wrong ?

If you're 1) adding the area to an EE game, 2) using an old style palette-based TIS, and 3) seeing lines between all/most tiles, the solution is to convert your area graphic to the PVRZ-based tileset format.  The way to do this while maintaining the highest quality is to start with your original area artwork in the PNG format, and use Near Infinity to Convert Image to Tileset (under Tools).  Be sure to select the PVRZ-based tileset.  This should get rid of the lines between ordinary tiles.  If your area has a lot of overlays (such as water overlays or door tiles), you may still see lines around these overlay tiles.  Provided you have access to the pre PVRZ-based tileset or original artwork, there are ways to minimize if not eliminate these lines as well, but the process is not straightforward and your tileset will take a heavy hit on filesize.  If you get to that point and want more details, let me know and I'll try to provide an overview.

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2 hours ago, Nicos109 said:

there's actually a check in near infinity on the dimensions, it won't convert images that are bigger than 1024 in width or height

 

Your are trying to Convert Image to PVRZ.  That is NOT what you want.  You want Convert Image to Tileset, and then select the PVRZ-based Tileset tab.  (My wording might be slightly off as I don't have access to NearInfinity ATM.)

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