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Spell contingency bug


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Hi. Thanks for this wonderful SCS mod - it's one of my favorites since Ascension.

One bug I noticed time to time is the contingency - sometimes even without casting pre-made spell sequencers/minor sequencers/triggers (the white icons), they disappear from my innate skill bar and are no longer available for use. Or sometimes, the white icons for spell trigger or sequencers may still be there, but when I cast them, it will not do anything and the spell will fizzle.

However, I cannot wipe out these dysfunctional sequencers - when I open the spellbook, the icons for sequencer for instance still have spells loaded, prepared to use, without the hand icon available to click to cancel/delete the sequencer. Therefore, when I cast the blue innate ability icon to prepare the sequencer again, it provides me with message that I cannot have two sequencers prepared, etc.

Is there any reliable fix for this? The only one I  have discovered is if the character dies and is revived, the sequencer/triggers are reset. However, this is not a trick I can do on PC. The mods I have installed for my use are: ascension, dungeon be gone, level 1 npc, SOD item to BG2 uprade, tweaks, and SCS (all mods from Gibberlings3, installed exactly in the order described). 

Thanks for the help - and if I am not clear in my description of my problem, let me know.

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Just to spell out, "One bug I noticed time to time is the contingency:" Thanks again.

I am talking about the component "Make spell sequencers and contingencies into innate abilities".

Thanks again.

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Erhm, there's a far more efficient way to tell people what mods you have installed, and that is to post your weidu.log's content, and to do that you just open the file with notepad. Among the features is mods version numbers etc. And you probably should also declear what game you install this into. Ouh, and that you did start a new campaign ? As that is a must.

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Thanks! Yes, I will copy paste my Weidu log here at the bottom of the post. This is BG2EE, and yes I started new campaign after installing.

Thanks for looking!

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.10
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.10
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player character's experience -> On initial joining and rejoining: v3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1201 // Aerie: v3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1203 // Cernd: v3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1216 // Yoshimo: v3
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v1.0.1
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #2 // Force all import-able SoD items to be available in their normal locations -> All importable items with Voidhammer +3: v1.0.1
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #3 // ****Optional****  Change Cromwell's equipment to be more in-line with his forging skills: v1.0.1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multiclass Restrictions -> Install options one and two (everyone can multiclass anything): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2372 // Alter Dual-class Restrictions -> Install options one and two (everyone can multiclass anything): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2450 // Enforce PnP Proficiency Rules on Dual-Classed Characters: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3091 // Increase Gem and Jewelry Stacking -> Stacks of 40: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3101 // Increase Potion Stacking -> Stacks of 40: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3111 // Increase Scroll Stacking -> Stacks of 40: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3150 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3176 // Accelerate/Decelerate Romances: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3261 // Recoverable ammunition -> 50% chance to recover after a successful hit: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3271 // Recoverable throwing weapons -> 50% chance to recover after a successful hit: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3292 // Personalize automatic save names -> Use scheme: 000000000-(Protagonist)-Save-Name: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3551 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict the maximum amount of damage in this range: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4173 // Increase the price asked by Gaelan Bayle -> Gaelan wants 100,000 gold pieces: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: v32.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v32.7
 

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Thanks.

It's not obvious to me this is SCS-specific. In-game sequencers have always been a bit glitchy. I can't offhand see a way in which changing the parent spell from Wizard to Innate would affect that. (But of course I could be wrong.)

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Thanks! Btw David, really appreciate all your mods and hardwork.

I decided to uninstall and reinstall the game without this feature from SCS to see if I can reproduce the bug...I was wanting to try a new build/party anyways. I will play through and see if a similar issue happens, albeit within Wizard spellbook rather than innate ability.

 

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A little late update.

Did a two complete playthrough after not installing the component that lets you utilize contingencies as innate abilities.

It drastically reduced the amount of incident I described, but did not eliminate them. Specifically, if there are spell contingencies in spellbook during the fight with Irenicus, in nine hell my characters lost spell sequencer casting icons, although in spellbook the contingency is still there. Similar (but slightly different) occurrence happened after the final fight of SoA happened, when one of my NPC (Aerie) held spell sequencer but died during the fight without using it. When she was resurrected in first chapter of ToB, she had spell sequencer icon that would not shoot any magic.

As you predicted, I think it's a bug of sort from interaction of game mechanics + mods, rather than purely from SCS component. That said, since it reduces the number of times the incidents happened, I am considering not playing with this part of the mod. 

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Not to advertise on the neighbor’s lawn, but Tome & Blood has several options for innate sequencers if you cannot get it to install via SCS

Also, I vaguely recall reading elsewhere that the disappearing sequencers might not be a bug with the sequencers themselves, but rather with another buff spell that applies opcode 101 immunity to opcode 171 (presumably in error). If the sequencers need opcode 171 to add the innate ability, and it is blocked by the buff, then it could mess up the sequencer. Might be one of the buffs in the IWD spells... I can’t remember. 

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On 12/31/2020 at 4:06 PM, DavidW said:

Please do advertise, especially since this version seems to be glitchy (and I don't think there are reports of yours being).

I found details: someone wrote on the BD forums that it is SCS’ Mind Blank spell that includes the errant opcode 171 immunity. And that it actually interferes with unmodded sequencers as well. So your sequencers might not be glitchy at all. (But maybe look over the IWD spells component.)

EDIT - now I think about it, isn’t Mind Blank added by Spell Revisions? Is there an IWD version, or something similar? Maybe that BD poster was mixed up. I’ve got SR and SCS installed currently, I’ll take a look tomorrow. Should be easy enough to sort out now we know where to look. 

Edited by subtledoctor
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9 hours ago, subtledoctor said:

I found details: someone wrote on the BD forums that it is SCS’ Mind Blank spell that includes the errant opcode 171 immunity. And that it actually interferes with unmodded sequencers as well. So your sequencers might not be glitchy at all. (But maybe look over the IWD spells component.)

EDIT - now I think about it, isn’t Mind Blank added by Spell Revisions? Is there an IWD version, or something similar? Maybe that BD poster was mixed up. I’ve got SR and SCS installed currently, I’ll take a look tomorrow. Should be easy enough to sort out now we know where to look. 

I have the problem with sequencers too, and I use neither SR nor SCS's contingencies as innate abilities.  I keep losing Imoen's sequencers, but Aerie's are fine.  Imoen is the only one to use Mind Blank (I prefer Impervious Sanctity of the Mind for Aerie), so you may be on to something here.  I will examine my installation and see what's what.

EDIT: Confirmed, there is indeed an errant opcode 101 that gives immunity to opcode 171 (Give Ability) in Mind Blank.

Edited by Angel
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Yup, when I install only the SCS IWD Arcane Spell Pack, I see this in Mind Blank:

Spoiler

1706784495_Screenjpeg2021-01-03at11_06_56AM.jpg.dacfd59f10077c853f3dfa68cfdb0397.jpg

 

The effect is not present in IWDEE, so it seems the mechanism for extracting the spells from the source is mistakenly adding this.  (There is also a duplicate 101 protection against the Maze effect, but that duplicate does exist in the IWDEE source, and is harmless in any event.)

This is not the only thing that can mess up sequeners - apparently the unmodded EE 2.5 versions of Resurrect and Mass Raise Dead can as well. But this is definitely likely to be problematic.

On the bright side, this is an easy fix and there is no evidence of any bugs in the SCS innate sequencers component.

Edited by subtledoctor
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Here is the fixed file.  It goes into stratagems/iwdspells/copyover/wizard_mind_blank/spwi802.spl

I'm currently reinstalling SCS with this fix.

EDIT: Reinstall done, tests are looking good.  Imoen now seems to retain her sequencers even when Mind Blank is active.

spwi802.spl

Edited by Angel
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