Coland Posted November 29, 2020 Share Posted November 29, 2020 Hello everyone! I am an hard-core old fan of the Baldur's Gate saga and I spent thousands of hours playing it with this wonderful mod installed. Although I am pretty fluent in english I always found strange such a huge mod for such an incredible game was never translated in my language so, around 1 year and an half ago, I decided I would have done the translation all by myself. Although the job was hard I can finally say I am ready to give to the public a first playable version of it. It translates everything available except the player initiated dialogues (A massage in the setup warns the player about this). I have used as reference the french version of the mod and the .tra files use the same ANSI codification in order to properly show accented characters. Since the translation required so much time to complete, I am not sure if it is up to date with the current version. My work is based on version 24.0. I would like to know what should I do next to have the Italian translation available in the installation package so that all my fellow Italian Baldur's Gate lovers can appreciate this masterpiece of a mod in their native language. Thank you very much for your help! Quote Link to comment
jastey Posted November 29, 2020 Share Posted November 29, 2020 Hi @Coland, thank your for the kind words and for taking on such a huge project! Fist you'd need to check whether your translation is still up to date. If you use a tool like WinMerge you can check for differences in the (english) tra files from the version you used for translation and the current one. Let the files be proof read by at least one other native speaker. I don't know how much experience with translating IE-mod tra files you have, so I'll point out the most basic requirement which is that the text lines need to be enclosed by the tildas (~~) without any spaces. I'm saying this now just in case. The encoding needs to be ANSI (not utf-8). If you say you used the French one then that should be fine. Then just link the package to me or send it at my username at web.de and I'll pack a new version. Also, do not forget to specify who / by which name should be credited in the readme. Quote Link to comment
Coland Posted November 29, 2020 Author Share Posted November 29, 2020 Thank you very much for your fast answer! I will start immediately to update the translation to the latest version, it seems fortunately there is not too much to change and the tool you linked above is awesome. The encoding should be fine since I made extensive in-game testing without any problem but I will double check everything one more time just to be sure. All the files have been proof read by my brother in the last couple of months (he is, like me, in a lock-down region, so lot of free time, unfortunately). I will message you back at most by the end of the week, when I will hopefully have everything ready. The credits will be the funny part, since I know a lot of Baldur's Gate mods have been translated in Italian by a guy called Andrea Colombo, and my name is Andrea Colombo as well! But I am not him! I suppose Coland will be fine to avoid any misunderstanding. Quote Link to comment
jastey Posted November 29, 2020 Share Posted November 29, 2020 Haha, that's funny! Coland it will be, then. This sounds great, looking foreward to receiving the files. I'm not sure when I'll do the next round of mod updates, so please have a litle patince. 11 minutes ago, Coland said: The encoding should be fine since I made extensive in-game testing without any problem The problem is that the old engine and BG:EE need different ones, and for the way the installer works the format needs to be the one for the old engine. The way it is provided in the mod currently is what will work on both engines. Quote Link to comment
Coland Posted November 29, 2020 Author Share Posted November 29, 2020 I see, I hope everything will be ok for the non-enhanced version too. Since I have also completed or completing the Italian translation or revision of a few other mods may I ask you if it would be better to open a new topic for each one or it will be simplier to post everything here? A thousand and one thanks for your help and patience! P.s. No hurry anyway, I spent so many months on this work that some more waiting would not be a problem at all. Quote Link to comment
jastey Posted November 29, 2020 Share Posted November 29, 2020 I'd prefer posts in the relevant mod forums tbh, so nothing gets lost. Thanks for your work! Quote Link to comment
Coland Posted December 1, 2020 Author Share Posted December 1, 2020 I have finished to update the translation to the 24.9 version. I don't know why but it seems I cannot install the NPC New Starting Locations component, I don't think it is a problem in the translation since neither the english version is working for me. Was this component removed in this version? It was working fine with 24.0 Thanks again for your time. Quote Link to comment
Coland Posted December 1, 2020 Author Share Posted December 1, 2020 Never mind I see it has been moved in the Tweak Anthology, it is strange that was working before since it seems it has been moved from 24.0 included. Maybe I had a beta version wich sill had it? Anyway I will take this week to wander in the game with the new version installed just to be sure nothing strange happens, and I will than send you the files. Quote Link to comment
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