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Subrace mod


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I'd avoid level-scaling magic resistance because experience tables based on class is uneven unlike 3E. There's no reason a single-class drow thief should gain MR substantially faster than a fighter/mage. A flat 50% to match BG1 Viconia's seems like the right idea (her 65% in BG2 is completely silly).

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Good. Received. I would be grateful for further corrections.

But so far I do not see an opportunity to remove the icon from the portrait. But if I find something, I will immediately update.

I will update by the evening. Not at home now.

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Just realized it's EE-only (no BGT):

Installing [Subrace mod for Baldur's Gate Enhanced Edition (BG1, BG:SoD, BG2, EET)]
Copying and patching 1 file ...
Copying and patching 1 file ...

ERROR locating resource for 'COPY'
Resource [ui.menu] not found in KEY file:
        [./chitin.key]
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Subrace mod for Baldur's Gate Enhanced Edition (BG1, BG:SoD, BG2, EET)], rolling back to previous state
Will uninstall   1 files for [SUBRACE/SUBRACE.TP2] component 0.
Uninstalled      1 files for [SUBRACE/SUBRACE.TP2] component 0.
ERROR: Failure("resource [ui.menu] not found for 'COPY'")
Please make a backup of the file: SETUP-SUBRACE.DEBUG and look for support at: tipun. tipun.iwd@google.com
Using Language [English]

WeiDU:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: v28
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: v28
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: v28
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: v28
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: v28
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: v28
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: v28
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: v28
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: v28
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: v28
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: v28
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: v28
~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: v28
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: v28
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: v28
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: v28
~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: v28
~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: v28
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v13
~BGT/BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: v1.21
~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ #0 #0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.8

Edited by Chitown Willie
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On 12/24/2020 at 8:22 PM, Chitown Willie said:

Just realized it's EE-only (no BGT)

Yes, the mod only supports EE due to implementation features.

The update will be a little later. Now I have some personal problems. But I will try to take into account all the suggestions.

Edited by tipun
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On 12/29/2020 at 3:34 AM, DavidW said:

The icon trick was the only way I found to display a subrace. You can disguise it as a clone of an icon the creature ought already to have (e.g. magic resistance) if you also give them immunity to the original icon.

Oh. Thank you, I didn't think. I will try to do this.

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Mod updated:

The link has been moved to the first post.

 

Changelog:

Version 0.2
- change of descriptions of subraces
- magic resistance for drow and svirfneblin set to 50%
- added protection from reducing Charisma to 0
- the thief abilities of ghost halflings are only available for thief classes
- change in hair and skin color is determined by the user's choice
- subrace icon made transparent (Other options are being tested)

Edited by tipun
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Thanks. Here's how to say. I tried to make it as versatile as possible. But how did it happen. Officially, BG does not support subraces. I had to compromise. And only for Enhanced Edition versions of the game. If anything is needed, I can add changes based on your mod.

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What I do currently is I detect the subrace mods, then install an additional script block which sets a variable in case the PC is Drow or Half-Drow. What I would need for your mod is how to detect this. Does a check for Race(Player1,Drow), Race(Player1,Half-Drow) work like for Corsymyr's BG:EE Subrace mod or would I need something else?

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I didn't do the DROW race on purpose. Since this will break the romances in the game. Drow is an ordinary elf. Just with effects that make him drow. The mod was created to select a subrace for the CHARNAME. Added subraces for Viconia, Baeloth, Korgan and Caelar. The check can be done using the local variable SUBRACE. I can make this variable for Solafain. And now he will be blind from some fire spells. Not all of them yet. But I am working on it.

 

About the old file. It looks like google doesn't update the date if you replace the file.

 

Edited by tipun
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