tipun Posted February 8, 2021 Author Share Posted February 8, 2021 Mod only for Enhanced Edition version. To check the subrace, the local variable SUBRACE is set. You can check the subrace using this variable with TriggerOverride(Player1,Global ("SUBRACE","LOCALS",3)). Available Values: 1: Aasimar 2: Tiefling 3: Drow 4: Wild Elf 5: Gold Dwarf 6: Gray Dwarf (Duergar) 7: Strongheart Halfling 8: Ghostwise Halfling 9: Deep Gnome (Svirfneblin) Subrace has also been added to Viconia(Drow), Baeloth(Drow), Haerdalis(Tiefling), Korgan(Duergar), and Caelar(Aasimar). They can be checked in the same way. There will be no option for the original versions of the game. The mod uses the capabilities of Enhansed Edition and Lua, so it will be difficult to remake it for the original games. Quote Link to comment
jastey Posted February 8, 2021 Share Posted February 8, 2021 Great, thank you! When in the install order would you say this should be installed - is it a tweak which should come late or can I assume that it's installed before my NPC mod? Quote Link to comment
The Artisan Posted February 8, 2021 Share Posted February 8, 2021 Korgan as a duergar? I'm fairly certain his interjections with the duergar merchants in the Underdark confirm that, whatever he is, he is definitely not a duergar. I think the mod implements subraces in a much more effective manner than other mods and if a bigger variety of subraces are added, it would be basically perfect. Quote Link to comment
tipun Posted February 8, 2021 Author Share Posted February 8, 2021 (edited) jastey The mod can be installed after your mod. The main thing is to install it after mods that greatly change the user interface. After those that replace ui.menu. (Like Dragonspear UI and similar ones) Artemius I As for Korgan, apparently I was wrong. Need to check. I added only subraces that are in IWD2. As for additional subraces, you can add. But I need a source where I can see what subraces are still there. I'm not very good at this. PS And it is desirable to install on version 2.5+. Since AREATYPE support in SPLPROT.2DA was added only in this version. On earlier, not all features will work (such as Day Blindness, etc.) Edited February 8, 2021 by tipun Quote Link to comment
Ezakimake Posted February 8, 2021 Share Posted February 8, 2021 (edited) @tipunThank you for very nice mod, but i want more....more I know that to big diversification will cause opposite effect that's why it will be nice if each race would have Race that can be played as a good/ bad /neutral and special. One that is unique upon all races and not just a grey version but truly unique bonuses and disadvantages. Propositions of ideas Human GooD - AASIMAR Evil - TIEFLING Neutral - Tipun Special - Dragonborn And make that each race got minimum 4 subraces Examples of specials: Bonus for specials learn 200% speed All skils on +1 All Attributes +1 Cold resistance +100% Permament Buff Use perks from https://fallout.fandom.com/wiki/Perk as an inspiration Disadvantages: Learn 50% of exp All Attributes -1 Fire resistance - 100% Permament Curse It would be perfect to create couple of half-orcs subraces...maybe diferent clans :D? Ideas for subraces and text can be taken from here https://www.dandwiki.com/wiki/5e_Subraces I know that this is more likely dreams but... yeah Sorry if i started to "dream BIG" Edited February 8, 2021 by Ezakimake Quote Link to comment
Endarire Posted February 9, 2021 Share Posted February 9, 2021 @tipun How compatible are your subraces with Scales of Balance which gives races different ability scores and changes some of the functionality of the ability scores? Quote Link to comment
tipun Posted February 9, 2021 Author Share Posted February 9, 2021 Ezakimake I'll take a look at the links and see what can be done. What other subraces can be added. But I don't know about the alignment limitation. In BG, alignment can depend on the class. I think this will require writing a lot of Lua code. Endarire I have not used this mod. I'll have to look at it. Quote Link to comment
jastey Posted February 9, 2021 Share Posted February 9, 2021 @tipun best you tag people by typing the @ and the name and then chose the user's name from the dropdown list. This way the user gets notified. 16 hours ago, tipun said: The mod can be installed after your mod. The main thing is to install it after mods that greatly change the user interface. After those that replace ui.menu. (Like Dragonspear UI and similar ones) My question was whether it makes sense that it will be installed before NPC mods. I guess you reply answers my question, though. Quote Link to comment
Ezakimake Posted February 9, 2021 Share Posted February 9, 2021 @tipun no no, no limitations it was just an example how to create subclasse that they will be more diverse, it would be awful that for example playing good character you couldn't choose evil race I believe than evil orc can be saint...in his own way Quote Link to comment
tipun Posted February 10, 2021 Author Share Posted February 10, 2021 @jastey thanks for the hint. I recently started posting on the forum, did not know that you can use the @ symbol. I placed the mod on the github and removed the subrace from Korgan. This is my first time using github. I hope I did everything right. https://github.com/tipun81/Subrace-mod/releases Quote Link to comment
Endarire Posted February 10, 2021 Share Posted February 10, 2021 @tipun Thankee and congratulations for putting your code on GitHub! Alleluia! I request the GitHub readme also explains what each subrace's stat modifiers are. Also put a link to this thread on your GitHub readme so people can easily talk with you. Enjoy! Quote Link to comment
tipun Posted February 10, 2021 Author Share Posted February 10, 2021 @Endarire Ok, I'll add information to the readme. Quote Link to comment
Endarire Posted February 11, 2021 Share Posted February 11, 2021 @tipun May we also get the GitHub link on the first post of this thread? Thankee! Quote Link to comment
tipun Posted February 11, 2021 Author Share Posted February 11, 2021 @Endarire The link on the google will remain the same as in the first message. I will try to update it too. But my internet is very slow and expensive. It may take time. Or do you think this link should be removed? Quote Link to comment
AL|EN Posted February 11, 2021 Share Posted February 11, 2021 7 minutes ago, tipun said: @Endarire The link on the google will remain the same as in the first message. I will try to update it too. But my internet is very slow and expensive. It may take time. Or do you think this link should be removed? There should be only one link (google drive or github) so players won't be confused and you won't have to update both of them. With github, you are providing an ability to download you mod using commandline tools and a possible auto-updates for you mod in the future. Quote Link to comment
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