CamDawg Posted March 20, 2005 Share Posted March 20, 2005 Staff of Woodlands was usable by rangers (corrected in ToB patch), gave a +3 bonus to AC (should be set to 3), had an undispellable portrait icon for Barkskin, and was missing four save bonuses. The usability issue is fixed in a larger, generic usability patch. // staff of the woodlands COPY_EXISTING ~staf14.itm~ ~override~ READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" READ_SHORT 0x70 "fx_num" SET "new_fx" = 4 WRITE_SHORT 0x70 ("%fx_num%" + "%new_fx%") WHILE ("%abil_num%" > 0) BEGIN SET "abil_num" = ("%abil_num%" - 1) READ_BYTE ("%abil_off%" + ("%abil_num%" * 0x38)) "type" READ_ASCII ("%abil_off%" + 0x04 + ("%abil_num%" * 0x38)) "icon" READ_SHORT ("%abil_off%" + 0x20 + ("%abil_num%" * 0x38)) "abil_fx_idx" WRITE_SHORT ("%abil_off%" + 0x20 + ("%abil_num%" * 0x38)) ("%abil_fx_idx%" + "%new_fx%") // adding 4 global effects PATCH_IF (("%type%" = 3) AND ("%icon%" STRING_COMPARE_CASE "sppr204b" = 0)) BEGIN // magical, barkskin READ_SHORT ("%abil_off%" + 0x1e + ("%abil_num%" * 0x38)) "abil_fx_num" WHILE ("%abil_fx_num%" > 0) BEGIN SET "abil_fx_num" = ("%abil_fx_num%" - 1) READ_SHORT ("%fx_off%" + (("%abil_fx_idx%" + "%abil_fx_num%") * 0x30)) "opcode" PATCH_IF ("%opcode%" = 142) BEGIN // display portrait icon WRITE_BYTE ("%fx_off%" + 0x0d + (("%abil_fx_idx%" + "%abil_fx_num%") * 0x30)) 1 // dispel/not bypass END END END END WHILE ("%fx_num%" > 0) BEGIN SET "fx_num" = ("%fx_num%" - 1) READ_SHORT ("%fx_off%" + ("%fx_num%" * 0x30)) "type" PATCH_IF ("%type%" = 0) BEGIN WRITE_LONG ("%fx_off%" + 0x08 + ("%fx_num%" * 0x30)) 16 // set base AC to 3 END END WHILE ("%fx_new%" > 0) BEGIN SET "fx_new" = ("%fx_new%" - 1) INSERT_BYTES ("%fx_insert%" ) 0x30 // new effect WRITE_SHORT ("%fx_insert%" ) ("%fx_new%" + 33) // save bonuses WRITE_BYTE ("%fx_insert%" + 0x02) 1 // target:self WRITE_LONG ("%fx_insert%" + 0x04) 1 // value WRITE_BYTE ("%fx_insert%" + 0x0c) 2 // instant/while equipped WRITE_BYTE ("%fx_insert%" + 0x0d) 2 // not dispel/not bypass WRITE_BYTE ("%fx_insert%" + 0x12) 100 // probability END Link to comment
devSin Posted March 20, 2005 Share Posted March 20, 2005 had an undispellable portrait icon for BarkskinFor the enhanced Charm Animal ability, you mean. I was looking through all the effects trying to figure out what the hell you were talking about... Link to comment
CamDawg Posted March 20, 2005 Author Share Posted March 20, 2005 Hehe, sorry. I'm glad someone's checking up on these. Link to comment
CamDawg Posted March 28, 2005 Author Share Posted March 28, 2005 Included in alpha 3. Link to comment
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