temnix Posted December 23, 2020 Share Posted December 23, 2020 Is there a better way to set flags in an area's animation than look up the offset in the unmodified file and write there? Macros exist for other area parts: regions, doors, actors... but nothing for animations. I don't mind writing directly, but there could be compatibility problems if someone else has inserted more structures higher up. Quote Link to comment
Magus Posted December 27, 2020 Share Posted December 27, 2020 There will be no problems if you look up the offsets correctly. Quote Link to comment
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