jastey Posted December 23, 2020 Share Posted December 23, 2020 Citizens of Baldur's Gate! We are happy to give you the chance to take a stroll around the Balduran's Seatower! Enter and be at awe at the great architecture, the wonders, and hidden treasures that will await anyone bold enough to enter the tower with adventures in mind! Explore a new city district for the city of Baldur's Gate! - Help the tower fighting off a doppelganger infiltration! -Work for smugglers! -Anger the drowned spirit in the well! -Get a pot of ale from the cook. All who laugh about this quest wait until they've met her! -and more! Be aware that the tower is still under construction, and not all areas are accessible yet, so tread carefully and be safe! Let us know if you encounter any problems - the Seatower crew will be here after the Holidays to listen to any woes of our visitors! The Early Access Open Beta has approximately 50% of the planned content which can be played without any loose ends. It is directly compatible with BGT, BG:EE w/o SoD, and EET. If you need the Worldmap for other mods, install it after BST and use the current 10.2.6. You can play from a previous save if it is from before entering BG city for the first time. In this case, the Seatower will not show on your worldmap but is accessible through a direct travel link from the south west corner of the docks. Have a look at the readme to see a list of the available quests - but don't spoil yourself too much! Everything starts by entering the Seatower area. Download the Early Access Open Beta Visit the Modpage Modpage at Kerzenburgforum Quote Link to post
Isewein Posted December 23, 2020 Share Posted December 23, 2020 What a perfect Christmas present! Thank you for your indomitable efforts. The quests sound lovely. Will probably take a while until I get to them, though... Quote Link to post
jastey Posted December 24, 2020 Author Share Posted December 24, 2020 Thank you! We definitely hope you'll have as much fun playing as we had making the current version. Which was a lot! I added some elaborations about the Early Access Open Beta to the first post: The Early Access Open Beta has approximately 50% of the planned content which can be played without any loose ends. It is directly compatible with BGT, BG:EE w/o SoD, and EET. If you need the Worldmap for other mods, install it after BST and use the current 10.2.6. You can play from a previous save if it is from before entering BG city for the first time. In this case, the Seatower will not show on your worldmap but is accessible through a direct travel link from the south west corner of the docks. Have a look at the readme to see a list of the available quests - but don't spoil yourself too much! Everything starts by entering the Seatower area. Quote Link to post
Chitown Willie Posted December 24, 2020 Share Posted December 24, 2020 Thank god the wifey is off doing family crap the entire weekend. Thank you Jastey!!!! Reinstalling BGT from scratch - Would you recommend BST in the "quest section" of an installation? In other words: ToBEx BG2 Fixpack Baldur's Gate Trilogy DSotSC NTotSC BGQE <Install BST here?> NPC's Unfinished Business Rogue Rebalancing 1pp Item Revisions (main component) Spell Revisions (main component) Infinity Animations (main component) Anthology Tweaks Sword Coast Stratagems atweaks Infinity Animations (secondary components) Item Revisions (secondary components) Spell Revisions (secondary components) Quote Link to post
jastey Posted December 24, 2020 Author Share Posted December 24, 2020 @Chitown Willie that sounds good, yes. Although for a beta it also makes sense to install it later in case you need to update. We hope it's quite stable though. Install Breagar after BST for crossmod content. Quote Link to post
jastey Posted December 25, 2020 Author Share Posted December 25, 2020 The mod updates to vEAOB.2! Two of the areas slipped for the dynamic PVRZ naming corrections so one of them magled the interior area of the Blushing Mermaid in EET and the other a cave in SoD for SoD+EET! Also, this version now has an .ini file with metadata so Project Infinity will be able to handle it! Changelog vEAOB.2: - (EE) areas of BST should not mangle original game areas because of PVZR naming scheme - added bst.ini to tupport ALIEN's Project Infinity - added more general mod/version descriptions to the readme. Quote Link to post
Lauriel Posted December 25, 2020 Share Posted December 25, 2020 Do you want issues listed here one at a time as we find them or should we keep a log and send them to you all at once? Quote Link to post
jastey Posted December 25, 2020 Author Share Posted December 25, 2020 @Lauriel Best you open an own thread and post anything you notice in your playthrough there. Thank you in advance! I will try to do updates for critical bugs quickly, the rest will be addressed after the Holidays. Quote Link to post
jastey Posted January 9 Author Share Posted January 9 The mod updates to Early Access Open Beta 3! Changelog: fixed bsslvff.cre so it gives no warnings when installing SCS typo corrections Quote Link to post
jastey Posted January 11 Author Share Posted January 11 The mod updates to vEAOB.4! Changes: - Blurt should talk after Lime gave the info about him. - Changed reference in Fletcher's dialogue to Sword Coast instead of Amn. Quote Link to post
Guest raelis Posted February 22 Share Posted February 22 The Early Access Open Beta has approximately 50% of the planned content which can be played without any loose ends. What is missing, yet? Quote Link to post
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