jastey Posted March 28, 2021 Share Posted March 28, 2021 38 minutes ago, TotoR said: I've got warnings like WNW, ENE, ESE and WSW does not exits. Could you post the relevant parts of the DEBUG files? The question is which mods are giving these warnings. Quote Link to comment
Lauriel Posted March 28, 2021 Author Share Posted March 28, 2021 Or, the compass points in the game could just be corrected. There is no such compass point SEE. It is ESE. Etc... Quote Link to comment
jastey Posted March 28, 2021 Share Posted March 28, 2021 24 minutes ago, Lauriel said: There is no such compass point SEE. It is ESE. Etc... Is this a country thing maybe? USA vs. Canada vs. UK. Because that's what BeamDog appearently uses for the SoD ressources. They fail to be converted for EET if it's ESE and not SEE etc. Quote Link to comment
Lauriel Posted March 28, 2021 Author Share Posted March 28, 2021 31 minutes ago, jastey said: Is this a country thing maybe? I didn't think of that. That might be the case. I've not had any issues with EET and SoD, though, so whatever the issue was it has been corrected. Quote Link to comment
TotoR Posted March 28, 2021 Share Posted March 28, 2021 After testing a little bit, I have found my answer: The WSW, ESE... come from face.ids of: FFT.So, If the face.ids from FFT have been changed maybe this issue is closed. I will test it when I put my hand on FFT v3.2.8 Quote Link to comment
Sam. Posted March 28, 2021 Share Posted March 28, 2021 FWIW, everything I have ever seen or heard or been taught from high school mathematics to Boy Scouts to classes in orientation and land nav says it is e.g. ESE and not SEE (I'm in the USA). Looking on Wikipedia, the vast majority of languages and cases behave thus: Quote The name of each half-wind is constructed by combining the names of the principal winds to either side, with the cardinal wind coming first and the intercardinal wind second. I'm a bit confused on how the Chinese, Gaelic, etc. method extrapolates to the 16-wind compass rose (EES in this case?), but we're talking about internal systems of a game written in English here. English (and French for any French Canadians working for Beamdog?) seem to unanimously use ESE, so no idea why the others were introduced. Quote Link to comment
jastey Posted March 29, 2021 Share Posted March 29, 2021 @Sam. this is what I see when I open a script of BG:EE/SoD (in this case "ar1102.bcs"): IF Global("SORREM_SEVEN_SUNS","GLOBAL",6) THEN RESPONSE #100 SetGlobal("SORREM_SEVEN_SUNS","GLOBAL",7) CreateCreature("RSDCL01",[819.572],NEE) // Dark Moon Cleric CreateCreature("RSDMNKA",[577.285],NNW) // Dark Moon Monk CreateCreature("RSDMNKB",[302.574],SWW) // Dark Moon Monk ActionOverride("RSSORREM",Enemy()) ActionOverride("RSDINITM",Enemy()) ActionOverride("RSDMNKA",Enemy()) ActionOverride("RSDMNKB",Enemy()) Continue() END I don't know why, but they used these order of letters for face directions and put it into dir.ids. EDIT: Which you already know. I wasn't trying to contradict what you said, but post an example. Quote Link to comment
Lauriel Posted March 29, 2021 Author Share Posted March 29, 2021 So the EE versions are messed up right from the devs. Isn't that interesting. Quote Link to comment
jastey Posted March 29, 2021 Share Posted March 29, 2021 29 minutes ago, Lauriel said: So the EE versions are messed up right from the devs. Isn't that interesting. They used an uncommon abbreviation which leads to incompatibilities in mod combination for an older mod (Fishing for Trouble) and same for a new mod which used the older one's syntax (BST). It's these newly "introduced" incompatibility bugs that bug me the most. *Bug* me the most, ha! Quote Link to comment
Lauriel Posted March 29, 2021 Author Share Posted March 29, 2021 Just now, jastey said: They used an uncommon abbreviation You're so nice! Quote Link to comment
jastey Posted March 29, 2021 Share Posted March 29, 2021 @Lauriel I didn't mean to rectify what you wrote in any way. You put it quite bluntly but I do agree to it to some extend and I was phrasing my frustration. Quote Link to comment
Ser Thomas Posted April 6, 2021 Share Posted April 6, 2021 (edited) First of all, let me say I am absolutely impressed by the seatower! Just feels like it always should have been there, just great! I might have found a small issue though: The cook told me about the fire elemental in the storeroom and my journal says the door has been opened, but it is still locked (it is the door right next to the cook, right?). Do I have to do something else or is this a bug? I am using version EAOB.4 in a BGT game Edited April 6, 2021 by Ser Thomas Added more information Quote Link to comment
jastey Posted April 6, 2021 Share Posted April 6, 2021 @Ser Thomas Yes, it is the door at the end of the kitchen. The door is still locked (you tried opening it)? You could set Global("bsFireElementQuest","GLOBAL",1) again per cheats and let her do the action again. Thanks for the kind words! Quote Link to comment
Ser Thomas Posted April 6, 2021 Share Posted April 6, 2021 @jasteyThanks for the quick reply. I tried to open the door and it is still locked, yes. Using the setGlobal did not do anything. The door is still locked and talking to cook or the apprentice does not give me any dialogue about the Fire Elemental or the ale for halvslinger (which was the original dialogue getting me the quest, just in case there is another one). Quote Link to comment
jastey Posted April 6, 2021 Share Posted April 6, 2021 @Ser Thomas Hmm. Interesting. I fear you'll have to cheat into the basement then. Area code is "ys0112". There will be new reply options when the fire elemental quest progresses. Quote Link to comment
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