temnix Posted January 13, 2021 Share Posted January 13, 2021 I'm of a mind to give semi-transparent trails to arrows and bolts as they zip to the target. Indicating superspeed. That's probably not realistic, but then, in real life the arrow is sticking out of the target pretty much the moment you let go of the bowstring. Arrows don't head for anyplace. Regardless, this is the code I'm trying. It's supposed to look at single-target projectiles that use the ARARROW animation and, if there is nothing in the First trailing animation field already, enter there the name of my custom VVC. COPY_EXISTING_REGEXP GLOB ~.*\.PRO~ ~override~ PATCH_IF (SOURCE_SIZE > 172) THEN BEGIN READ_SHORT 0x8 type <- A 2-byte field PATCH_IF type = 2 THEN BEGIN READ_ASCII 0x104 animation <- 8 bytes READ_ASCII 0x136 trail1 <- 8 bytes PATCH_IF (~%animation%~ STRING_EQUAL_CASE ~ARARROW~) & (~%trail1%~ STRING_EQUAL_CASE ~None~) THEN BEGIN WRITE_ASCII 0x136 ~ARTAIL_#~ END END END BUT_ONLY Well, there are no errors, but nothing ends up changed. How come? Quote Link to comment
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