Oloriniel Posted July 9, 2022 Share Posted July 9, 2022 On 3/2/2021 at 3:20 PM, Lauriel said: Now I know where I got #LBG3201 - from a dump file. Safe bet, copy all .are files from areas to override. I think there's more than one that the cut scene uses. Hi, My current game hangs when I use Duke Belt's item to progress to SoD. I looked to see if this would fix it, but there *ARE* no .are files to move to Override! The "Transition" folder has the following contents: Components (contains .tpa files), Dialogues (contains D files), Language (contains American .tra files and iconv .dll files), Lib (more .tpa files), Objects (.2da, .mos, .wav, .cre, itm, .spl, .sto files), scripts (.baf files), and the readme, config file and .tp2 file. I'm using version 2.4 along with EndlessBG1 v10. WeiDU.log Quote Link to comment
Oloriniel Posted July 10, 2022 Share Posted July 10, 2022 Nevermind, this is exactly the issue Jastey details in the "known issues and workarounds" post. I'm such a noob sometimes Quote Link to comment
jastey Posted July 10, 2022 Share Posted July 10, 2022 @Oloriniel If you can get the workaround to work, you are officially no noob any more. Quote Link to comment
Mordekaie Posted August 4, 2022 Share Posted August 4, 2022 (edited) I am installing EndlessBG1 before Transitions. What is the point to install or not the component "22 - Use EndlessBG1's handling of Sarevok's equipment, if available, else use Option 2" ? Probably the wrong thread Edited August 4, 2022 by Mordekaie Quote Link to comment
Lauriel Posted August 4, 2022 Author Share Posted August 4, 2022 40 minutes ago, Mordekaie said: What is the point to install or not the component "22 - Use EndlessBG1's handling of Sarevok's equipment, if available, else use Option 2" ? In the rare case of uninstalling EBG1 after Transitions has been installed, you'll still get one handling of it. Quote Link to comment
Mordekaie Posted August 4, 2022 Share Posted August 4, 2022 Thanks for the reply. Is it easiliy possible to divide "0 - Main component: Allow continued play after Sarevok and/or Irenicus is defeated" in two separate components ? The first one would allow to continue play after Sarevok is defeated, and the second for Irenicus. What do you think about this suggestion ? Quote Link to comment
Lauriel Posted August 4, 2022 Author Share Posted August 4, 2022 23 minutes ago, Mordekaie said: What do you think about this suggestion ? I'm afraid I'm not longer working on any mods. My current work load is too heavy to allow for the time required for it. Quote Link to comment
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