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WM: Shades of the Sword Coast v.BETA4 is here


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Shades of the Sword Coast is a mod that adds new quests and enhances existing areas. The first game from the Baldur's Gate series includes many areas that introduce some empty places. This creates a chance for new stories to appear. That is the main purpose of this mod: to add new stories, new characters, new items, and many new chances for your party to show what they are capable of.

New in this version:

  • Added a new quest: "Infesting Light"
  • Added a new quest: "The Melting Man"
  • Added a new quest: "Ormyrrs' Peak"
  • Added a new quest: "Doggy Life, Doggy Death"
  • Added a new encounter: "Shandraha"
  • Added 2 new worldmap areas [Ormyrrs' Peak and Mountain Graveyard; access them from a new travel region in the bottom of the Gnoll Stronhold area]
  • Added some new items to perfume merchant's wares
  • Added 4 new cursed items to the main campaign
  • Added a new merchant to Firewine Bridge [appears only during the night]
  • Added a new character with an unusual offer at the Carnival
  • Added three craftable artifacts to the game [during the main campaign]
  • Added fog to few selected areas [both added by mod and original]
  • Added new creatures to existing areas: wererat, werebadger, snake, pirate, otyugh, minotaur, goblins, bugbear, beholder
  • Improved encounter: "Rovo, the Unlikely Hero" and renamed it to "The Echoed Cry" [you may now find out where the kobold got his sword from]
  • Improved quest: "The Parted Lovers of Ulgoth's Beard" [clarified perfume merchant's involvement in the quest]
  • Slightly lowered the number of enemies in "Stronghold and its Shadow" quest
  • Added an in-game not how to handle Bentley-Eldoth and SotSC conflict introduced BG1 NPC Project [if you want to take a quest from Bentley or report something, take Eldoth away from Bentley: for example move Eldoth upstairs and then talk to Bentley again]

The mod requires BGEE to work properly, preferably with Siege of Dragonspear installed.

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