temnix Posted February 26, 2021 Share Posted February 26, 2021 Is it possible to make one of the rarely used item types like eyeballs, teeth and so on, appear out in the game world, if a body slot is assigned to them? Equipping them can be done through ITEMTYPE.IDS, but I would like this kind of item to have an avatar representation, for example, look like a two-handed sword being carried. Actually, I can't even get a regular item type to show on the avatar as something else - can't get a ring to appear as a carried shield. Is this hard-coded, or can it be tweaked away somewhere? If all else fails, can I add a new item type that will display as a shield? How? Quote Link to comment
temnix Posted February 26, 2021 Author Share Posted February 26, 2021 Never mind! The appearance depends on the slot, not item type. Fit the type for the slot, and it will pop up there in the game world. Quote Link to comment
Gamemacik Posted June 29, 2021 Share Posted June 29, 2021 (edited) It is possible to define new custom Item animations. Last time i tested it with wizard robes , default robe armor levels are 2W, 3W, 4W , new 5W 6W robes appeared in the game same for character as for paperdoll, therefore i guess it is possible to define other custom values eg. for weapons eg. PB "plasma blaster" Edited June 29, 2021 by Gamemacik Quote Link to comment
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