temnix Posted February 27, 2021 Share Posted February 27, 2021 IF WeaponEffectiveVs(NearestEnemyOf(Myself),MAINHAND) WeaponCanDamage(NearestEnemyOf(Myself),MAINHAND) See(NearestEnemyOf(Myself)) False() THEN RESPONSE #100 NoAction() END And - IF WeaponEffectiveVs(SixthNearestEnemyOf(Myself),MAINHAND) WeaponCanDamage(SixthNearestEnemyOf(Myself),MAINHAND) !StateCheck(SixthNearestEnemyOf(Myself),STATE_PANIC) CheckStatLT(SixthNearestEnemyOf(Myself),1,STONESKINS) !StateCheck(SixthNearestEnemyOf(Myself),STATE_MIRRORIMAGE) See(SixthNearestEnemyOf(Myself)) False() THEN RESPONSE #100 NoAction() END The triggers end with False(), these blocks will never activate. What's the point? Quote Link to comment
Luke Posted February 27, 2021 Share Posted February 27, 2021 They are meant to set "LastSeenBy(Myself)" to the desired object. See here for further details. Quote Link to comment
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