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What's the meaning of this code?


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IF
    WeaponEffectiveVs(NearestEnemyOf(Myself),MAINHAND)
    WeaponCanDamage(NearestEnemyOf(Myself),MAINHAND)
    See(NearestEnemyOf(Myself))
    False()
THEN
    RESPONSE #100
        NoAction()
END

And -

IF
    WeaponEffectiveVs(SixthNearestEnemyOf(Myself),MAINHAND)
    WeaponCanDamage(SixthNearestEnemyOf(Myself),MAINHAND)
    !StateCheck(SixthNearestEnemyOf(Myself),STATE_PANIC)
    CheckStatLT(SixthNearestEnemyOf(Myself),1,STONESKINS)
    !StateCheck(SixthNearestEnemyOf(Myself),STATE_MIRRORIMAGE)
    See(SixthNearestEnemyOf(Myself))
    False()
THEN
    RESPONSE #100
        NoAction()
END

The triggers end with False(), these blocks will never activate. What's the point?
 

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