Hockey85 Posted March 3, 2021 Author Share Posted March 3, 2021 I totally understand now, idk how I got things so messed up. Thanks for everyone who took the time to help and provide explanations. As much as I have made myself look like an idiot here I'm actually a dev for hundreds of skyrim and total war mods. I'm looking forward to making some cool stuff with IE games. Quote Link to comment
Jarno Mikkola Posted March 4, 2021 Share Posted March 4, 2021 5 hours ago, Hockey85 said: Ok Thanks for the explanation, so if I accidentally set things to Czech on the first mod I installed, how come most of the in game things were not "Invalid"? Because in this setup the weidu mods edit the czeck dialog.tlk -file. While you use the (english) lang/en_US/dialog.tlk -file to see what they read as. Now, the file is just an index, it features a number, and what that number read as. So other files can index onto it, so a item file that features a description, uses a number to index onto it to show what it says... Where the invalids come is, the currently in used dialog.tlk file has no such index. Yes, weidu just expands the one dialog.tlk file... so it has to be set at the start of the installation. Quote Link to comment
jastey Posted March 4, 2021 Share Posted March 4, 2021 5 hours ago, Hockey85 said: I'm looking forward to making some cool stuff with IE games. Have fun! I think it is very enjoyable - and quite addictive. Oh, and feeling like an idiot is definitely part of modding the IE engine. I'm a quest and dialogue scripter for more than 15 years now and well, look at my question in that thread. Quote Link to comment
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