subtledoctor Posted March 13, 2021 Share Posted March 13, 2021 This spell from IWD has a long casting time and a wide tunnel-shaped AoE and with everyone moving during combat it is easy to either miss your enemies or hit your party members. I want to make it a party-friendly effect, which is not too crazy given its power and spell level. But, I don't know how. I don't see anything in its projectile that I can change. What if I just set all its effects to 5 (everyone except party) instead of 2 (pre-set target)? Will that still be limited to people who are hit by the projectile? Quote Link to comment
kjeron Posted March 13, 2021 Share Posted March 13, 2021 (edited) Alter the first effect (op318) from "Source(43)" to "Allies(49)", and reduce it's power to 0. Using target 5 (everyone but party) ignores the projectile, effecting every creature on the map (except party). Edited March 13, 2021 by kjeron Quote Link to comment
Jarno Mikkola Posted March 13, 2021 Share Posted March 13, 2021 (edited) 2 hours ago, kjeron said: Using target 5 (everyone but party) ignores the projectile, effecting every creature on the map (except party). So one should use a different projectile to use the effect to then use this target ? 2 hours ago, kjeron said: and reduce it's power to 0. You numberistically reduce, but you actually increase the actual power to more than just 10... and if we actually count things, one can't ever get to the number 0 without going upwards in the scale, so I would insist that you don't actually decrease, but increase. Edited March 14, 2021 by Jarno Mikkola Quote Link to comment
Endarire Posted March 14, 2021 Share Posted March 14, 2021 Making this spell affect only foes seems wise. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.