Enigmajazz Posted April 30, 2022 Share Posted April 30, 2022 @subtledoctor The wildmage spells are also not given as free cast spells like specialists spells as they are not on scripts, they do get the extra spells because of being clabma01 so maybe they shouldn't have them for free, from a balance perspective. Quote Link to comment
subtledoctor Posted May 18, 2022 Author Share Posted May 18, 2022 Updated to version 1.9.3. This adds the wild mage spells to the system, and adds a French translation courtesy of @mleduque. Thanks! Quote Link to comment
mickabouille Posted July 5, 2022 Share Posted July 5, 2022 Hi, May ask for a clarification? Mostly to check if I interpreted what I see correctly. Are spell supposed to be refreshed on sleep for casters that, like Brandock, can be outside the group sometimes? He (I think) like grey the dog, he can follow you as additional (non-)party member. You're supposed to have him join for inventory access and level ups though. But then I think rest doesn't replenish his spells, and I think it may be because he's not in the party at the moment... Would that make sense? Quote Link to comment
subtledoctor Posted July 6, 2022 Author Share Posted July 6, 2022 I have no real idea how these “7th party members” work. Spell refreshing works by checking whether your fatigue has bern brought to zero by resting. It’s possible the engine only resets fatigue for the six party members? For that matter, I think the vanilla spell refresh mechanic relies on resting as well, so I don’t know how these characters would refresh their spells when they use normal casting mechanics… Quote Link to comment
Endarire Posted July 6, 2022 Share Posted July 6, 2022 @subtledoctor How do familiars work in comparison considering they aren't full party members but can have daily abilities that refresh on rest? Quote Link to comment
mickabouille Posted July 6, 2022 Share Posted July 6, 2022 Actually, it seems it's not that incompatible. He seems to get his spells renewed. But you *need* to let him stay in your party long enough for the scripts to take effect. I used a trick, pausing the game after letting him replace somebody else, doing whatever I needed to his inventory and spells and then when the one I had kicked out asked for confirmation, telling them to stay. But you really need Brandock to stay just long enough... Quote Link to comment
subtledoctor Posted July 6, 2022 Author Share Posted July 6, 2022 Who made the Brandock mod? It would probably be pretty easy to make this work better. I assume there is some scripted spell that happens to refresh his spells with the normal casting system... well, I have a spell that refreshes casting when fatigue is zero with the 5E system. If I knew the name of that Brandock casting-refresh spell, I could just piggyback my spell onto it. Easy-peasy. Probably. (However, when getting new spells from levelling up, or when you want to change his memorized spells, you would need to bring him into the party, because that would require access to the spellbook interface.) Quote Link to comment
Endarire Posted July 7, 2022 Share Posted July 7, 2022 According to this, Jastey is in charge of Brandock as of this writing. Quote Link to comment
Endarire Posted July 7, 2022 Share Posted July 7, 2022 Also, how does this 5e casting system work with creatures affected by domination or/and (dire) charm? What about permanent side characters from the Seducer Thief Kit? I ask to aid in compatibility. Thankee! Quote Link to comment
subtledoctor Posted July 7, 2022 Author Share Posted July 7, 2022 Non-joinable creatures with spells have a set selection of spells memorized, and cast them in the vanilla fashion. (This includes player summons like dryads and celestials.) Charming or otherwise controlling these creatures lets you cast their memorized spells in the vanilla, non-5E fashion. Quote Link to comment
mickabouille Posted August 13, 2022 Share Posted August 13, 2022 Hi @subtledoctor, if you're interested I've updated the french translation to mirror your changes regarding rings that double spell slots here. hough I'm not really sure if that's an actual functional change of how the rings work or just a description refinement. In the first case, my changes may be incorrect. Quote Link to comment
Quester Posted August 24, 2022 Share Posted August 24, 2022 Quote 5E spellcasters cannot use Contingency or Spell Sequencer spells. This is due to how they are hard-coded to work. As a workaround, you can install the 'Revised Metamagic' mod component in the Tome & Blood mod - use option #5, it is the only one that works with this system. Conveniently, that also improves the way those spells function. In the current version of TnB there are only four options for Revised Metamagic. Which is the right one for 5E Spellcasting compatibility? Quote Link to comment
subtledoctor Posted August 24, 2022 Author Share Posted August 24, 2022 (edited) 1 hour ago, Quester said: In the current version of TnB there are only four options for Revised Metamagic. Which is the right one for 5E Spellcasting compatibility? Choose whichever you prefer from options 1-4 (or none, to keep sequencers as spells). Multiclass Sorcerers, the Arcanist kit, 5E Spellcasting, and possibly also MnG Revised Bards will now automatically convert sequencers for use with those spellcasting systems (choose from known spells instead of memorized spells, and no cost to create sequencers). I need to remove that warning from the Readme, it all works together better now. EDIT - as of v1.9 the current Readme correctly states: Quote 5E spellcasters cannot use traditional Contingency or Spell Sequencer spells. This is due to how they are hard-coded to work. To address this, the mod will modify these spells, allowing you to choose from any known spells, instead of any memorized spells. A side-effect of this is that they will not longer exhaust memorized spells (for any casters of any type) when this is done. Make sure you've got the latest version of the mod! EDIT 2 - ah I see, the first page of this thread was no updated. I've changed it now. Edited August 24, 2022 by subtledoctor Quote Link to comment
Quester Posted August 24, 2022 Share Posted August 24, 2022 Actually I was reading on the first page of this topic. Thanks doc. Quote Link to comment
Endarire Posted September 21, 2022 Share Posted September 21, 2022 If we use other UA mods (T&B, F&P...), when should we install 5e casting? Quote Link to comment
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