Lauriel Posted April 1, 2021 Share Posted April 1, 2021 (edited) I'm trying to understand how banters occur and tripped over the Interact.2da file. So I'm assuming that is somehow used by the engine to get the team to auto-interact with each other. If this is a correct assumption, why isn't Imoen included in the file? Also, if Interact.2da does indeed control banters, how about those that use compliments/insults and specials? Edited April 1, 2021 by Lauriel Quote Link to comment
jastey Posted April 2, 2021 Share Posted April 2, 2021 In the original game, Imoen was just not added? Like forgotten or ignored or something. That's why all mods add her banter file if it's not already present. Quote Link to comment
Gwendolyne Posted April 2, 2021 Share Posted April 2, 2021 afair, BG2 Fixpack was the first mod to fix it. That's the reason why you may have not noticed it if you installed it at first place. Quote Link to comment
Lauriel Posted April 2, 2021 Author Share Posted April 2, 2021 Thanks @jasteyand @Gwendolyne. So, Imoen was just an oversight. That's good to know. About the letters, if you have insults or complements for a new NPC, how do you put those in? And if you have both insults/complements and specials for a particular NPC pair, how do you indicate that? Just with the 's'? Quote Link to comment
jastey Posted April 2, 2021 Share Posted April 2, 2021 I don't know that I'm afraid. Does AstroBryGuy's mod "Chatty Imoen" help with that in any way? I think it enabled those compliment/insult comments for BG1? Quote Link to comment
Lauriel Posted April 2, 2021 Author Share Posted April 2, 2021 2 minutes ago, jastey said: I don't know that I'm afraid. Does AstroBryGuy's mod "Chatty Imoen" help with that in any way? I think it enabled those compliment/insult comments for BG1? I'll look at it. Thank you! Quote Link to comment
Jarno Mikkola Posted April 2, 2021 Share Posted April 2, 2021 Well, more than half of the adventure doesn't essentially have a n y factor with Imoen, as she is the removed as part of the adventure, so she might not have any build in interactions to it. Quote Link to comment
jastey Posted April 2, 2021 Share Posted April 2, 2021 1 hour ago, Jarno Mikkola said: Well, more than half of the adventure doesn't essentially have a n y factor with Imoen, as she is the removed as part of the adventure, so she might not have any build in interactions to it. Interjections to game events are not the topic of the thread. Quote Link to comment
Magus Posted April 4, 2021 Share Posted April 4, 2021 (edited) Imoen was originally intended to die in Spellhold. Interact.2da is not for banters, it's for BG1-style in-game interactions. Take a look here. On 4/3/2021 at 2:05 AM, jastey said: I think it enabled those compliment/insult comments for BG1? They work in original BG1 and BGT too. Some mods extend them, though. Edited April 4, 2021 by Magus Quote Link to comment
Lauriel Posted April 10, 2021 Author Share Posted April 10, 2021 (edited) On 4/3/2021 at 10:46 PM, Magus said: Interact.2da is not for banters That's good to know. What is used for banters other than their banter dialogue files? What tells the systems to actually do one? Edited April 10, 2021 by Lauriel Quote Link to comment
Magus Posted April 11, 2021 Share Posted April 11, 2021 They are triggered by the engine, I believe. Just like BG1-style interactions. You can press the hotkey to advance game time (don't remember which one it is) and see them happen. I'm not sure how the system chooses between what to trigger, banter vs interaction. Maybe interactions start flowing after all banters are exhausted between the interacting characters. Maybe it's random. Quote Link to comment
Lauriel Posted April 11, 2021 Author Share Posted April 11, 2021 4 hours ago, Magus said: They are triggered by the engine, I believe. Just like BG1-style interactions. You can press the hotkey to advance game time (don't remember which one it is) and see them happen. I'm not sure how the system chooses between what to trigger, banter vs interaction. Maybe interactions start flowing after all banters are exhausted between the interacting characters. Maybe it's random. Thank you. Quote Link to comment
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