morpheus562 Posted July 30, 2021 Author Share Posted July 30, 2021 (edited) @Andrea C. that is probably right about Chant. Good news is I have it slated to be part of the v4.4 release and it is already implemented in the code. I have a few other updates included and a couple more that need to be made. Otherwise, that release is coming along nicely. For Ghost Armor, I have the scripts check to see if the character's AC is above 2. If so, then it will cast the spell and set it to 2; otherwise, it doesn't cast the spell. For scripts, its hard to detect all the nuances that can impact a player's AC, so I just have it check if it is greater than 2. Edited July 30, 2021 by morpheus562 Quote Link to comment
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