Gwendolyne Posted May 1, 2021 Share Posted May 1, 2021 It seems you forgot to update VERSION number in tp2. Hence, the package with wrong version number (1.1.3 instead of 1.2). Quote Link to comment
Lauriel Posted May 1, 2021 Author Share Posted May 1, 2021 12 minutes ago, Gwendolyne said: It seems you forgot to update VERSION number in tp2. Hence, the package with wrong version number (1.1.3 instead of 1.2). Thank you for catching that! It's fixed. Quote Link to comment
Lauriel Posted May 2, 2021 Author Share Posted May 2, 2021 Another update has been released. Details in the original post. Quote Link to comment
Lauriel Posted May 2, 2021 Author Share Posted May 2, 2021 New version is available that improves chapter saves. Quote Link to comment
Lauriel Posted May 12, 2021 Author Share Posted May 12, 2021 Version 1.5 has been released and has been tested on BGEE 2.6. Quote Link to comment
Endarire Posted May 12, 2021 Share Posted May 12, 2021 @Lauriel Is this also 2.5 compatible? Quote Link to comment
Lauriel Posted May 12, 2021 Author Share Posted May 12, 2021 Yes, it is. Nothing needed to be done to make it work in 2.6. I just did my last test round in 2.6 so wanted to make it clear that it will work as expected in the new version. Quote Link to comment
Lauriel Posted May 18, 2021 Author Share Posted May 18, 2021 A new version has been released. The only change is to the audio of alternate chapters 6 and 7 narrations. The new ones were built using Real-Time-Voice-Cloning and modified with Audacity. Quote Link to comment
Lauriel Posted May 20, 2021 Author Share Posted May 20, 2021 A new version has been released. This version has Tethtoril give the PC Gorion's scroll if they haven't retrieved it by the time the quest ends, but only if BG1NPC was installed before Framed. This is to stay as compatible as possible with BG1NPC. Quote Link to comment
Lauriel Posted May 27, 2021 Author Share Posted May 27, 2021 A new version has been released to include cross-mod content with Transitions. Quote Link to comment
Lauriel Posted June 3, 2021 Author Share Posted June 3, 2021 (edited) A new version has been released to include LableType in the ini file for installing with Project Infinity Edited June 3, 2021 by Lauriel Quote Link to comment
Endarire Posted June 7, 2021 Share Posted June 7, 2021 Does this mod have the option of opening the BG City drawbridge from the game's start? If not, may we get that? Thankee! Quote Link to comment
Lauriel Posted June 7, 2021 Author Share Posted June 7, 2021 11 minutes ago, Endarire said: Does this mod have the option of opening the BG City drawbridge from the game's start? If not, may we get that? Thankee! No, I'm sorry. It doesn't. It would be nice to go there right away, wouldn't it. But that is beyond the scope of this mod. Quote Link to comment
Lauriel Posted June 7, 2021 Author Share Posted June 7, 2021 Just now, Vlan said: Why EE only? I'm not sure the custom chapter starts would work the same in the original game. I also make use of the tokentext.2da file which is only in EE, I believe. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.