Lauriel Posted September 24, 2021 Author Share Posted September 24, 2021 You're so welcome! I'm glad you enjoyed it. And thank you for so patiently providing bug reports. Quote Link to comment
Guest Posted December 19, 2021 Share Posted December 19, 2021 Hello @Lauriel, I propose the French translation of Framed. Thank you for refreshing BGEE. I'm ready for the release of Framedagain, when it will be available, of course. framedFrench.rar Quote Link to comment
Lauriel Posted December 20, 2021 Author Share Posted December 20, 2021 6 hours ago, JohnBob said: I propose the French translation of Framed. Thank you! I've posted the new version. You can get it from GitHub or from the website. I've updated the original post of this thread to link to the newest version. The forums main download page has also been updated. Thank you again @JohnBob! Quote Link to comment
Trouveur80 Posted March 7, 2022 Share Posted March 7, 2022 Hi, I'm trying this mod in my current play-through. It was nice to be able to come back to Candlekeep in chapter 5. Now the Duke Eltan asked me to go back again there to investigate the Iron Thrones, and the Gatekeeper told me that someone wants to meet me in the outer grounds. But I don't see anyone willing to talk to me. Which location is the outer grounds ? Quote Link to comment
Lauriel Posted March 7, 2022 Author Share Posted March 7, 2022 2 hours ago, Trouveur80 said: Hi, I'm trying this mod in my current play-through. It was nice to be able to come back to Candlekeep in chapter 5. Now the Duke Eltan asked me to go back again there to investigate the Iron Thrones, and the Gatekeeper told me that someone wants to meet me in the outer grounds. But I don't see anyone willing to talk to me. Which location is the outer grounds ? Did you get your reward from Tethtoril after completing the chp 5 quest for him? If so, Eltan shouldn't send you back there. The gatekeeper asking you to talk to someone in the outer grounds is from another mod. Framed won't do that. If you had completed the quest he should just let you into the keep as it is Spoiler now your home. Quote Link to comment
Trouveur80 Posted March 7, 2022 Share Posted March 7, 2022 (edited) 13 hours ago, Lauriel said: Did you get your reward from Tethtoril after completing the chp 5 quest for him? If so, Eltan shouldn't send you back there. The gatekeeper asking you to talk to someone in the outer grounds is from another mod. Framed won't do that. If you had completed the quest he should just let you into the keep as it is Reveal hidden contents now your home. I did get the journal entry "'Tethoril was overjoyed with me stopping a nefarious plan involving Doppelgangers. Candlekeep is now open to me and is my home if so I wish. . The gatewarden told me so in the highest level (the one with Tethoril and Ulraunt), not at the Candlekeep frontdoor. Edited March 8, 2022 by Trouveur80 Quote Link to comment
Lauriel Posted March 7, 2022 Author Share Posted March 7, 2022 31 minutes ago, Trouveur80 said: The gatewarden told me so in the highest level (the one with Tethoril and Ulraunt), not at the Candlekeep frontdoor. This isn't from Framed. There must be interference from another mod. Which mods are you using? Quote Link to comment
Trouveur80 Posted March 7, 2022 Share Posted March 7, 2022 Just now, Lauriel said: This isn't from Framed. There must be interference from another mod. Which mods are you using? Here is my Weidu mods list and install order : ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Install SoD GUI Overhaul Core Component: 22.01.2 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #2 // Add Transparent Tooltip Background: 22.01.2 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #3 // Update several strings in Dialog.tlk: 22.01.2 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #9 // Select Number of Quicksave Slots -> 6: 22.01.2 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #10 // Update portrait Picker: 22.01.2 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #11 // Fix Blurry Portraits: 22.01.2 ~EEEX/EEEX.TP2~ #0 #0 // EEex: 0.9.3 ~BUBB_SPELL_MENU_EXTENDED/SETUP-BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: 4.1 ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 6.6 ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.7 ~FRAMED/FRAMED.TP2~ #0 #0 // Framed: Provide multiple versions of chapter 6 -> Use custom voice-overs for new chapter movies: v1.12 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 9 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 9 ~SODRTD/SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 0.3pre (Beta) ~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 0.3pre (Beta) ~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 0.3pre (Beta) ~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 0.3pre (Beta) ~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 0.3pre (Beta) ~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 0.3pre (Beta) ~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 0.3pre (Beta) ~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 0.3pre (Beta) ~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 0.3pre (Beta) ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v27.1 ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v27.1 ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v27.1 ~BG1NPC/BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v27.1 ~BG1NPC/BG1NPC.TP2~ #0 #42 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v27.1 ~BG1NPC/BG1NPC.TP2~ #0 #52 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v27.1 ~BG1NPC/BG1NPC.TP2~ #0 #62 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v27.1 ~BG1NPC/BG1NPC.TP2~ #0 #72 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v27.1 ~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v27.1 ~BG1NPC/BG1NPC.TP2~ #0 #111 // BGEE Banter Timing Tweak -> Banter Timing: Fast (about 20 minutes between banter dialogs): v27.1 ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v27.1 ~BG1NPC/BG1NPC.TP2~ #0 #240 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses spears: v27.1 ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6 ~THEVANISHINGOFSKIESILVERSHIELD/THEVANISHINGOFSKIESILVERSHIELD.TP2~ #0 #0 // The Vanishing of Skie Silvershield – a new quest for BGEE that lets Eldoth and Skie join your party sooner: 1.5 ~ACBRE/ACBRE.TP2~ #1 #0 // Breagar: Contents: 11.3.0 ~ACBRE/ACBRE.TP2~ #1 #2 // Breagar: Crossmods and PID: 11.3.0 ~AURA_BG1/SETUP-AURA_BG1.TP2~ #0 #0 // Aura NPC for Baldur's Gate: Enhanced Edition: 3.3 ~KALE/KALE.TP2~ #0 #0 // Kale NPC for BG1EE and SoD: 1.65 ~KALE/KALE.TP2~ #0 #1 // Give Kale the Warden Class? (Recommended) -> Warden(Fighter Kit): 1.65 ~HELGA/SETUP-HELGA.TP2~ #0 #0 // Helga NPC Mod: 1.55 ~RECORDER/SETUP-RECORDER.TP2~ #0 #0 // Recorder NPC MoD: 1.48 ~RECORDER/SETUP-RECORDER.TP2~ #0 #1 // Choose whether or not to have Recorder's custom soundtrack play during timed talks. -> Recorder's Music: 1.48 ~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #0 // Shadow Magic: Main Component: 2.21 ~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #2 // Shadow Magic: Quests and Encounters (BG:EE): 2.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 34.3 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #0 // Base Cleric Changes (required for all components): 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #1 // Use Kits' Colors: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #4 // Install kit: Battleguard of Tempus: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #5 // Install kit: Strifeleader of Cyric: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #6 // Install kit: Nightcloak of Shar: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #7 // Install kit: Alaghor of Clangeddin: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #8 // Install kit: Hoodwinker of Baravar: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #9 // Install kit: Fastpaw of Baervan: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #10 // Install kit: Watcher of Helm: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #11 // Install kit: Stormcaller of Talos: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #12 // Install kit: Dawnbringer of Lathander: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #13 // Install kit: Holy Justice of Tyr: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #14 // Install kit: Lorekeeper of Oghma: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #15 // Install kit: Painbearer of Ilmater: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #16 // Install kit: Dweomerkeeper of Mystra: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #17 // Install kit: Holy Champion of Torm: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #18 // Install kit: Silentwalker of Mask: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #19 // Install kit: Icevassal of Auril: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #20 // Install kit: Talon of Malar: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #21 // Install kit: Waveservant of Umberlee: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #22 // Install kit: Silverstar of Selune: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #23 // Install kit: Malagent of Talona: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #24 // Install kit: Pain of Loviatar: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #25 // Install kit: Dreadruler of Bane: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #28 // Install kit: Doomguide of Kelemvor: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #29 // Install kit: Magistrati of Azuth: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #30 // Install kit: Doomscribe of Jergal: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #31 // Install kit: Holy Strategist of The Red Knight: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #32 // Install kit: Bloodreaver of Garagos: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #33 // Install kit: Seer of Savras: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #34 // Install kit: Necrophant of Velsharoon: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #36 // Install kit: Luckbringer of Tymora: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #37 // Install kit: Black Finger of Beshaba: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #38 // Install kit: Doombringer of Hoar: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #39 // Install kit: Windwalker of Shaundakul: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #40 // Install kit: Wavetamer of Valkur: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #42 // Install kit: Pacifist of Eldath: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #43 // Install kit: Iceguardian of Ulutiu: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #44 // Install kit: Woodwife of Shiallia: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #45 // Install kit: Glyphscriber of Deneir: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #46 // Install kit: Trailblazer of Marthammor: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #47 // Install kit: Hawkeye of Solonor: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #48 // Install kit: Horn Guard of Yondalla: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #49 // Install kit: Bloodstalker of Urdlen: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #50 // Install kit: Luckmaiden of Haela: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #51 // Install kit: Truesword of Arvoreen: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #52 // Install kit: Glitterbright of Garl: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #53 // Install kit: Arachne of Lolth: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #54 // Install kit: Eye of Gruumsh: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #55 // Install kit: Feywarden of Corellon: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #56 // Install kit: Sonnlinor of Moradin: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #58 // Quayle, the Hoodwinker of Baravar: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #59 // Glint, the Hoodwinker of Baravar: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #60 // Yeslick, the Alaghar of Clangeddin: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #61 // Tiax, the Strifeleader of Cyric: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #63 // Branwen, the Battleguard of Tempus: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #64 // Viconia, the Nightcloak of Shar: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #67 // Shar-Teel, the Bloodreaver of Garagos: 1.9.7.7 ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #76 // Helga, the Luckmaiden of Haela: 1.9.7.7 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3022 // Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are affected by the iron crisis: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3040 // Reduce the number of Arrows of Dispelling in stores -> Remove Arrows of Dispelling from stores: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4093 // Decrease the rate at which reputation improves -> Reputation increases at about 1/4 the normal rate: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 34.3 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 34.3 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #191 // Use Character Colors Instead of Item Colors -> For non-magical shields and helmets: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #262 // Altered XP rewards from locks, traps and scrolls -> No XP rewards from locks, traps and scrolls: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2043 // XP for Traps, Spells and Lockpicking -> Disabled: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2052 // XP for killing creatures -> Decrease to 50%: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2062 // XP for quests -> Decrease to 50%: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3010 // PnP spell scroll caster levels: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12 ~CANDLELIGHT-FOR-UIPP/CANDLELIGHT-FOR-UIPP.TP2~ #0 #0 // Install Candlelight for Dragonspear UI++ mod: 0.1.0 Quote Link to comment
Guest Posted March 7, 2022 Share Posted March 7, 2022 Hello, Maybe a problem with Shades of the Sword Coast... Spoiler Component 14) Skeleton Mother: A mini-quest in the graves under Candlekeep. It starts when you meet a skeleton mother who is looking for her long dead children. Quote Link to comment
Trouveur80 Posted March 8, 2022 Share Posted March 8, 2022 10 hours ago, JohnBob said: Hello, Maybe a problem with Shades of the Sword Coast... Reveal hidden contents Component 14) Skeleton Mother: A mini-quest in the graves under Candlekeep. It starts when you meet a skeleton mother who is looking for her long dead children. I don't think it's this component, it's a small encounter which didn't prevent to complete Tethoril's quest. Maybe it's something in the Iron Throne Headquarter ? Breagar have a quest there too, with a talking NPC ans some document to retrieve in the last level. Does Duke Eltan still first asks to investigate Iron Throne Headquarter in chapter 5 with Framed installed ? And if yes, what is supposed to happen there ? Quote Link to comment
Lauriel Posted March 18, 2022 Author Share Posted March 18, 2022 On 3/7/2022 at 10:25 PM, Trouveur80 said: Throne Headquarter in chapter 5 Yes, it's the alternative chapter 6 Quote Link to comment
Trouveur80 Posted March 22, 2022 Share Posted March 22, 2022 On 3/18/2022 at 6:37 AM, Lauriel said: Yes, it's the alternative chapter 6 Thank you. I debugged my savegame by changing chapter number from 5 to 6 before talking to Eltan after cleaning the Iron Throne Headquarter. Then I entered again in the headquarter and a cutscene Spoiler with Cythandria accusing me of killing the leaders took place, and chapter 7 happened. I wonder if in my savegame was buggued by my actions order : - first entering the headquarter without cleaning it - then doing Candlekeep new quest - talking to Elthan - cleaning the headquarter Quote Link to comment
Lauriel Posted March 25, 2022 Author Share Posted March 25, 2022 On 3/22/2022 at 8:11 AM, Trouveur80 said: Thank you. I debugged my savegame by changing chapter number from 5 to 6 before talking to Eltan after cleaning the Iron Throne Headquarter. Then I entered again in the headquarter and a cutscene Reveal hidden contents with Cythandria accusing me of killing the leaders took place, and chapter 7 happened. I wonder if in my savegame was buggued by my actions order : - first entering the headquarter without cleaning it - then doing Candlekeep new quest - talking to Elthan - cleaning the headquarter Very possible. I never tested that out. I will put it on my list of things to fix. Quote Link to comment
maus Posted April 10, 2022 Share Posted April 10, 2022 My feedback on the mod with two runs using version 1.12 for the latest one: Spoiler The start is nice and the changes in catacombs are also quite nice. But afterwards it changes: The transition from receiving the task from Eltan to check for information in the Iron Throne HQ and after visiting the HQ including the fight in the top floor to Eltan being sick and Scar dead all in a sudden is to abrupt. This breaks totally the flow of the game. And now I'm accused for murdering Rieltar (he was mentioned in the letters) and Brunos. Brunos who?? He is usually introdruced in Candlekeep... In the normal game, on travels to candlekeep and then returns and then things have changed. And you get introduced to the situation by several people in BG city. And if you want, you can avoid getting captured by Angelo. But not with framed (only if you kill the guards...). And Chapter 6 is then quite short. Just the HQ of the Iron Throne and that's it. Now the question: can this be changed? Well, if Lauriel is changing even more in the main campaign the compatibility with other mods gets more complicated. Don't think, that this is a good idea... but maybe some small changes can be made? Or the group gets a task from Eltan to leave the city (like the citadel in Northern Tales?) and when they are returning Eltan and Scar have vanished? But in that case, please provide someone to report about the quest At the moment I would not recommend the mod. There is not enough in to compensate for the issues mentioned above. Another point could be to develop the mod further on (don't know about the plans). Maybe making more use of the acces to Candlekeep involving the people there? Having discussions with Ulraunt, maybe some other quests inside the walls. Just something to provide benefits and to motivate playing the mod. From the technical aspect the mod was quite well. Once I didn't receive the note from Scar about the spider job (yes, I told him about our previous acitivities), but there was still Bentley; no problem. Chapter transition was technically without issues. One issue to mention: you can do the doppelganger area in the catacombs without meeting Arkanis (my preferred way) so his appearance afterwards is quite suprising. But this is really a minor issue and a result of my unconventional style of playing this area. And some comments on the compatibility mentioned in other posts (I had both mods installed and played): - no problem with SotSC and the skeleton mother - no problem with Breagar and the quest in the Iron Throne HQ Quote Link to comment
Oloriniel Posted July 2, 2022 Share Posted July 2, 2022 On 7/15/2021 at 5:40 AM, Lauriel said: Doesn't sound like it would be affected then. I can confirm that Fabio doesn't spawn. Looking at the script for BG2626, I see: IF Global("Criminal","GLOBAL",1) Global("WatchSpawn","GLOBAL",1) GlobalGT("BHQuestAccept","GLOBAL",3) GlobalLT("BHQuestAccept","GLOBAL",10) Global("BHToldOfDeath","GLOBAL",0) !Dead("Fabio") // Fabio THEN RESPONSE #100 CreateCreature("BHFabio",[4418.3026],SWW) // Fabio ActionOverride("Fabio",SetNumTimesTalkedTo(1)) SetGlobal("BHToldOfDeath","GLOBAL",1) END IF Global("Criminal","GLOBAL",1) Global("WatchSpawn","GLOBAL",1) GlobalGT("BHQuestAccept","GLOBAL",3) GlobalLT("BHQuestAccept","GLOBAL",10) Global("BHToldOfDeath","GLOBAL",0) Dead("Fabio") // Fabio THEN RESPONSE #100 CreateCreature("BHPell",[4418.3026],SWW) // Pelltar SetGlobal("BHToldOfDeath","GLOBAL",1) END IF GlobalGT("BHToldOfDeath","GLOBAL",5) Exists("Fabio") // Fabio THEN RESPONSE #100 ActionOverride("Fabio",DestroySelf()) Continue() END IF GlobalGT("BHToldOfDeath","GLOBAL",5) Exists("BHPell") // Pelltar THEN RESPONSE #100 ActionOverride("BHPell",DestroySelf()) Continue() END I do not have the globals "Criminal" or "WatchSpawn." I presume those aren't set if one does the catacombs in chapter 5. Quote Link to comment
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