Jarno Mikkola Posted April 22, 2021 Share Posted April 22, 2021 Question, has this been resolved after the thread was introduced ? Quote Link to comment
Guest Delfino Furioso Posted April 22, 2021 Share Posted April 22, 2021 according to EET Release Notes, it was included in RC 11.1 https://github.com/K4thos/EET/releases/tag/v1.0RC11.1 Quote Link to comment
grodrigues Posted April 22, 2021 Share Posted April 22, 2021 @morpheus562Thanks for the quick patch! I took a look at the offending code and couldn't make head or tails of it -- and then I figured I was looking at the wrong area baf file... @jasteythanks for the tip. Quote Link to comment
Guest goremagala Posted April 22, 2021 Share Posted April 22, 2021 After installing with the hotfix. I loaded a save from the start of SOD and checked the world map but the map was just from the dlc not the huge open world that was meant to be? Unless its a SOD thing even with EET? Quote Link to comment
morpheus562 Posted April 22, 2021 Author Share Posted April 22, 2021 (edited) 2 hours ago, Guest goremagala said: After installing with the hotfix. I loaded a save from the start of SOD and checked the world map but the map was just from the dlc not the huge open world that was meant to be? Unless its a SOD thing even with EET? Have you checked with a new game instead of an old, pre-v2.6 patch save? It's possible that with a new game that it's working correctly. Edited April 22, 2021 by morpheus562 Quote Link to comment
Guest goremagala Posted April 22, 2021 Share Posted April 22, 2021 Nah, dont wanna start over. Hopefully someone can fix the compatibility issue with the pre 2.6 saves. Quote Link to comment
jastey Posted April 22, 2021 Share Posted April 22, 2021 Changes to the worldmap do not show for old saves. You need to start a new game. Quote Link to comment
Guest goremagala Posted April 26, 2021 Share Posted April 26, 2021 Since I was only in the start of SOD when that happened. Maybe I can start new game and use console command to kill sarevok to skip strait away to it? Is there a console command for such a thing? Quote Link to comment
morpheus562 Posted April 27, 2021 Author Share Posted April 27, 2021 I think you can just start a new game in SoD directly. Quote Link to comment
Swift Posted May 2, 2021 Share Posted May 2, 2021 @morpheus562 I install the patch and the infinite loop is still present. I have some mods installed (only mods listed here on Gibberlings - Pnj & quests no UI). Does this mods can impact this hotfix ? Thanks for you're work. Quote Link to comment
jastey Posted May 2, 2021 Share Posted May 2, 2021 @Swift just to make sure: the fix in the first post has to be put into the EET mod folder before installing EET. It's not a patch you can apply if your EET game is already set up. Quote Link to comment
Swift Posted May 2, 2021 Share Posted May 2, 2021 13 minutes ago, jastey said: @Swift just to make sure: the fix in the first post has to be put into the EET mod folder before installing EET. It's not a patch you can apply if your EET game is already set up. @jastey Oh... What an accurate precision... When my numerous kids let me some time alone, i will try this with a new clean install. Again, thank you for your time. Have a lovely day Jastey. Quote Link to comment
argent77 Posted May 5, 2021 Share Posted May 5, 2021 (edited) The way how to proceed to the Bandit Camp has been changed in the EE 2.6 patch. This change is not correctly imported by EET which results in the area not being automatically revealed on the world map. In previous patch versions it was triggered from area scripts of AR3351 and AR3352 (Feldepost's Inn) after defeating Tranzig. Now it's triggered from the BALDUR.BCS script. You can fix it manually by adding this script portion to the BALDUR.BCS in your EET game with Near Infinity: IF Global("bd_tranzig_dead","GLOBAL",0) Dead("tranzig") THEN RESPONSE #100 SetGlobal("bd_tranzig_dead","GLOBAL",1) AddJournalEntry(227490,QUEST_DONE) EraseJournalEntry(227489) EraseJournalEntry(227405) EraseJournalEntry(227491) EraseJournalEntry(231447) EraseJournalEntry(231448) AddJournalEntry(231449,QUEST) END IF Global("RevealBandits","GLOBAL",0) OR(2) Global("bd_tranzig_let_go","global",1) Dead("tranzig") THEN RESPONSE #100 SetGlobal("RevealBandits","GLOBAL",1) RevealAreaOnMap("BG1900") END Edited May 5, 2021 by argent77 Quote Link to comment
morpheus562 Posted May 5, 2021 Author Share Posted May 5, 2021 (edited) @argent77 Good find! I will look at getting your addition added to the hotfix to keep it all in one place. In the interim, for those that do not want to use Near Infinity to upload the code, you can simply join the bandits and they will take you to the bandit camp. Edit: The hotfix is updated to include this change. Edited May 7, 2021 by morpheus562 Quote Link to comment
jastey Posted June 19, 2021 Share Posted June 19, 2021 Is this hotfix also for the current 2.6.6.0? If yes, I'd recommend changing the topic title. Quote Link to comment
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