Caedwyr Posted May 8, 2021 Share Posted May 8, 2021 Playing on Hardcore difficulty with SCS v33.6 I encountered a possible bug. During the fight with the Green Dragon during Siege of Dragonspear, both the large adult green dragon and the young green dragon used their breath weapons. Both breath weapons appeared to be the same strength (doing 90+ damage), which I believe is not as they should be in 2nd edition (A young green dragon's breath weapon should cap out at 6d6+3). The Adult Green dragon breath weapon also seems to be higher than the PnP values (adult should be 12d6+6). There may be some other reasons why the breath weapons are so high, though having the young green dragon with a breath weapon as powerful as the adult one seems a bit unbalanced. Quote Link to comment
Chosen Posted July 19, 2021 Share Posted July 19, 2021 I encountered the same issue and I think problem is green dragons use the same breath script used by the green dragon in the ToB (Fll'Yissetat?) so they deal damage as if they were great wyrms. We need a totaly different breath scripts for young and adult green dragons in Siege of Dragonspear. It is probably a case of zealous overwriting. Quote Link to comment
kjeron Posted July 19, 2021 Share Posted July 19, 2021 1 hour ago, Chosen said: I encountered the same issue and I think problem is green dragons use the same breath script used by the green dragon in the ToB (Fll'Yissetat?) so they deal damage as if they were great wyrms. We need a totaly different breath scripts for young and adult green dragons in Siege of Dragonspear. It is probably a case of zealous overwriting. The default Green Dragon Breath in SoD deals only 6d6 (save/half) at level 1 and 10d6(save/half) starting at level 14, which allows the two dragons to deal different damage amounts. The default GDB in BG2 deals 24d6 (save/half). It's the same resource, so it's possible something is overwriting it incorrectly. Quote Link to comment
Guest SBlack Posted August 11, 2021 Share Posted August 11, 2021 I think I just encountered this as well. Is there some way to fix this? If this is the case of a wrong override would it be possible to just remove a file from the override directory? There are no dragons in base BG1 so that wouldn't change anything. Quote Link to comment
Guest SBlack Posted August 11, 2021 Share Posted August 11, 2021 I think I just encountered this as well. If this is a wrong override would it be possible to just remove a file in the override directory maybe? There are no dragons in base BG1 so that wouldn't affect anything there Quote Link to comment
DavidW Posted September 11, 2021 Share Posted September 11, 2021 I don't think this has anything to do with SCS (I don't touch the damage of the dragon-breath ability). It looks like an EET problem. Quote Link to comment
yGKeKe Posted May 30, 2022 Share Posted May 30, 2022 Anyone found a fix? Not only can I not get past this battle with SCS + EET installed, but I also can't avoid it because the dragon wakes up as soon as I enter the cave...so the instant kill dagger strategy is unusable. As of right, I'm literally stuck unless I CTRL + Y cheat kill the three dragons to prevent them from instantly killing me with breath attacks. Quote Link to comment
Guest Graion@Work Posted May 30, 2022 Share Posted May 30, 2022 I'll put up an override file-hack tonight. This is an EET bug. Quote Link to comment
Graion Dilach Posted May 30, 2022 Share Posted May 30, 2022 This should fix it. Without knowing what other mods affect it, there might be some mod compat issues later down the road. drgrbrht.SPL Quote Link to comment
yGKeKe Posted May 31, 2022 Share Posted May 31, 2022 Thanks. That got me through the fight without any extra "Cheats". What is the intended behavior of these dragons, by the way? Do you know? Because with EET and SCS, they were dropping their breath weapons, albeit with broken levels of damage. With the file you provided...they didn't use breath attacks at all, but instead they some how knocked my characters unconcious for 1 round randomly, which they didn't do with the original file. So I'm kind of curious as to how they're actually supposed to behave. Either way, I think I'm going to put the original file back now that I've gotten through this fight, just so I don't have any accidental compatibility issues. Really appreciate it. I'll be saving this file just incase! Quote Link to comment
Guest Graion@Work Posted May 31, 2022 Share Posted May 31, 2022 See Chosen's and kjeron's posts in this very topic from last year for the reasons. The current EET versions do not import the SoD file at all and reuse the ToB resource for the SoD roles (so there is no overwriting at all, the contents of the SoD file is never considered). The problem is (besides the obvious level difference between SoD and ToB) that in SoD, the breath attack is a supplementary poison attack, but in ToB, it is the primary attack. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.