temnix Posted May 10, 2021 Share Posted May 10, 2021 All right, so how does the Pillar projectile work now? Beamdog has put the final solution on the 32-bit systems Untermenschen with its 2.6 patch, but I have to know how to kow-tow before the new post-2.6 elite. Most of the tweaks don't concern me, the one area where I feel a little weak is the change to Pillar projectiles. How can I make my pillars pleasing to them? Quote Link to comment
kjeron Posted May 10, 2021 Share Posted May 10, 2021 The Pillar mechanic did not change - it stacks all cycles/sequences of an animation on top of one another (vertically). The existing animations that formerly used the Pillar mechanic were combined into a single (very tall) animation, to remove the "tearing" that would occur between each animation when using certain zoom levels. Quote Link to comment
temnix Posted May 11, 2021 Author Share Posted May 11, 2021 All right! So they just their own stuff. That's good news. Thanks. Quote Link to comment
Almateria Posted May 18, 2021 Share Posted May 18, 2021 Can I ask you to maybe chill on the nazi analogies in the future? Quote Link to comment
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