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DestroySelf() has a special behaviour with global creatures such as party members


Guest Alphonse Brown

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Guest Alphonse Brown

Hi!

I just noticed that the entry on DestroySelf() is lacking a detail, which is described here. Global creatures can still be accessed from script to e.g. bring them back with MoveGlobalObject(). (Usage example here)

Knowing this may come in handy since DestroySelf() is now used in BGEE 2.6.5.0 by non-Imoen party members scripts, triggered if Die() while not in party and in a random area. (For example, from being petrified by a random encounter Basilisk)

Cheers

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Thanks, updated. It's true for older engines as well; it just doesn't all happen in the action itself, so perhaps that's why it was undocumented.

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