Guest G'uest Posted May 23, 2021 Share Posted May 23, 2021 As per title. I know scs changes true seeing to dispel blind but why does it dispell it on enemies? Nature's Beauty is seriously nerfed because of this. Quote Link to comment
subtledoctor Posted May 23, 2021 Share Posted May 23, 2021 Sounds like a bug. The remove blindness effect should target the caster, and should not operate via a projectile. Probably the part if the spell that dispels invisibility (and is presumably using a projectile) should be separated out into a subspell. Quote Link to comment
Guest G'uest Posted May 24, 2021 Share Posted May 24, 2021 sounds like you know how to fix it, is it easy enough to describe here? or maybe can you just tell me which file to remove from Override to revert to vanilla True Seeing ? Quote Link to comment
Guest Tomas Posted December 4, 2021 Share Posted December 4, 2021 Bump, I'm also having this problem Quote Link to comment
jmerry Posted December 4, 2021 Share Posted December 4, 2021 (edited) You'd have to remove a bunch of things, actually. There are something like seven different versions of True Seeing/True Sight, each with their own subspells to cover the repeating effect. Though, thankfully, this only modifies the primary spells; the subspells are unchanged. True Sight (Inquisitor): SPCL232 True Sight (Priest of Helm): SPCL732 Empress (Deck of Many Things): SPIN633 True Sight (Kuo-Toa): SPIN684 True Seeing (Cleric/Druid): SPPR505 True Sight (Mage/Bard): SPWI609 True Sight (?): SPPR950 Though I'm not sure why this would happen. The SCS component involved works pretty simply; it clones and modifies a self-targeting effect (the "True Sight" portrait icon) that already exists on the spell, keeping that targeting. It certainly worked for me. Any details about what version of the game you're playing, or any other modifications to the spells that might have come before? On further thought, this seems to be most likely - some other mod changed True Sight to impose a portrait icon on enemies, and the SCS component picked up on that to clone it and remove blindness from enemies as well as self. On the SCS end, the fix would be to match parameter2 (108) in addition to opcode (142) when cloning the effect. It would still help if you could provide some details to help track down the other side of this incompatibility bug. Oh, and a bug I spotted (base game, not SCS) while I was looking through the spells: the effects of an Inquisitor's True Sight are incorrectly marked as being power level 5. In 2.5, some were power 0 and some were power 5; this was standardized to all be power 0 in 2.6. The subspell, which handles all rounds after the initial casting, is correctly power level 0. (All of the "divination attack" spells should hit as level zero, bypassing spell level immunities.) The effect of this bug? If you're not using that SCS component that allows Breach to hit liches, then liches and rakshasas will be immune to the first pulse of an Inquisitor's True Sight due to their level 5 spell immunity. Subsequent rounds will affect them normally. Edited December 4, 2021 by jmerry Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.