Jump to content

Can someone explain these instructions in plainer words? please?

Guest jimmy

Recommended Posts

Guest jimmy

After dabbling a little with the override script of the tsamon.cre-file I solved the problem by switching the "dead or alive"-checks against "is valid for dialogue"-checks.
This way tsamon initiates the final dialogue after being reduced to low health twice.


I want to resort to this method because for some reason one of the characters added by a mod is not acting right. It is someone who I have to "kill" before they will continue talking to me. Like what is an overide script and how do I switch one check for another check? 

Link to comment

You would need to know a lot about modding to understand what you ask, but I can give you instructions for fixing the problem. Open Near Infinity. Search for a creature file using the name of the troublesome character. Look into the script of that file at the Override level. In that script there is likely to be something like:





Other possibilities exist, but this is the most probable. Replace "Dead("scriptname") with StateCheck("scriptname",CD_STATE_NOTVALID), compile and save the script.

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...