Nathan82 Posted June 2, 2021 Posted June 2, 2021 Hello. I've been poking around in NearInfinity and .CRE files can have up to 6 different scripts applied to them. I think override script Class script Race script General sript Default script Dialogue scrip This is probably a big, broad, vague question, but what gets used where and when and what takes precedence over something else? Whats the difference between them all? What happens if something has no scripts applied to it? Thanks Quote
lynx Posted June 2, 2021 Posted June 2, 2021 If none: nothing. If many: there is an order, but it is different between the games. Override is always the overriding one though. Having several slots enables easier development, as common code can be shared by using the same script. Eg. all the "turn to enemy if attacked" stuff neutral NPCs have. Some more info: https://gibberlings3.github.io/iesdp/scripting/actions/index.htm Too much info: https://gibberlings3.github.io/iesdp/file_formats/ie_formats/bcs.htm Quote
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