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Multiplayer Tweaks: Fixes for multiplayer sessions


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The goal of the Multiplayer Tweaks mod is to fix issues specific to multiplayer sessions. So far there are two components.

The mod has been tested in EET, but should be compatible with BG1, BG1: TotS, BG2, BG2: ToB, PST, IWD, IWD:HoW, IWD:TotL and BGEE, as well.

Components included (so far)

  • Take it outside - mobs have a chance to follow through doors
  • Pause game when NPCs turn hostile during dialogue

The current release may be found here: mptweaks v2.3

Change log:

Spoiler

v1 - initial release

v1.1 simplifies the region script, fixes scripts for long area names and checks a local variable (#LNoGo) before allowing the transfer

v2 - implemented Designated statements in the TP2 file and added the Pause Game component

v2.1 - fixed a typo in the TP2 and delayed a bit longer before attempting to pause the game for 2nd component

v2.2 - added pause for doppleganger, loupgar, and wolfwere changes

v2.3 - stops all scripts except Baldur from running during the delay prior to the game pause so mobs don't get free shots at the party before they can react. The pausing script needed to be moved out of the player's script and placed into the world script.

 

Edited by Lauriel
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A new version (v2.3) has been released.  v2.3 stops all scripts except Baldur from running during the delay prior to the game pause so mobs don't get free shots at the party before they can react. The pausing script needed to be moved out of the player's script and placed into the world script.

I think this works much better than my initial attempt.

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