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Let's discuss multiplayer


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Posted

There must be some features that make modding for multiplayer special. I invite people to discuss that here. And I have a particular interest right now: centering the screen on a character or a point, e.g. with the MoveViewObject action. How would that work in a party where the characters are all controlled by different people seeing different places on the map, around their characters? If I wanted them all to pay attention to something, would I need to do ActionOverride for every Player? ActionOverride(Player1,MoveViewObject("sarevok")) and so on? Or would a single MoveViewObject suffice, like in single player mode? I really can't test and check whether a Move for each would only apply to that character. Six jerks is not what I'm looking for.

Posted

That one only has fixes, apparently. But there have to be particulars relevant to multiplayer. Of course, if the game is pretty much "let's load this thing with a few tweaks and hack-n-slash as a party!", then those particulars would never come up.  

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