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Let's discuss multiplayer


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There must be some features that make modding for multiplayer special. I invite people to discuss that here. And I have a particular interest right now: centering the screen on a character or a point, e.g. with the MoveViewObject action. How would that work in a party where the characters are all controlled by different people seeing different places on the map, around their characters? If I wanted them all to pay attention to something, would I need to do ActionOverride for every Player? ActionOverride(Player1,MoveViewObject("sarevok")) and so on? Or would a single MoveViewObject suffice, like in single player mode? I really can't test and check whether a Move for each would only apply to that character. Six jerks is not what I'm looking for.

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That one only has fixes, apparently. But there have to be particulars relevant to multiplayer. Of course, if the game is pretty much "let's load this thing with a few tweaks and hack-n-slash as a party!", then those particulars would never come up.  

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