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ITEMTYPE.2DA doesn't exist in SoA?


temnix

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That file doesn't exist in the "classic" engine, does it? Then there is no way to give new sounds to item categories? What is going to happen if I supply this file myself? If it's ignored, then what determines the sounds for non-standard item categories, like "Plate armor" (all real suits are in the "Armor" category)? Are they just mute? More important, custom slots for items also can't be given?

Edited by temnix
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