Gamemacik Posted July 22, 2021 Share Posted July 22, 2021 (edited) Hi, i imported unpaletted npc as [character_old] with false_color=0 until this everything fine, but what i did not expect weapons still use false colors so sword colors are completely messed. I have defined custom WPXXX bams I choosed [character_old] because animation has 8 direction and i wanted armor levels also. Is there animation type which supports armor level (armor_max_code)? beside [character] anims are 9-dir unmirrored ... [monster_icewind] supports objects like weapons only no helmets or armor levels allowed [monster] support objects like weapons but not helmets or armor i guess... Is there way to force WPXXXXX bams to not use false colors? Edited July 22, 2021 by Gamemacik Quote Link to comment
temnix Posted July 22, 2021 Share Posted July 22, 2021 That looks awesome, actually. You couldn't get that effect otherwise. Quote Link to comment
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