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Unpaletted NPC and objects= weapons, helms


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Hi, i imported unpaletted npc as [character_old] with false_color=0 until this everything fine, but what i did not expect weapons still use false colors so sword colors are completely messed. I have defined custom WPXXX bams

I choosed [character_old] because animation has 8 direction and i wanted armor levels also.

Is there animation type which supports armor level (armor_max_code)? beside [character] anims are 9-dir unmirrored ...

[monster_icewind] supports objects like weapons only no helmets or armor levels allowed

[monster] support objects like weapons but not helmets or armor i guess...

Is there way to force WPXXXXX bams to not use false colors?

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Edited by Gamemacik
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