Gamemacik Posted August 9, 2021 Posted August 9, 2021 (edited) More details about trigger: 0x4092 InLine(S:Target*,O:Object*) Can return true even both S:Target, O:Object are invisible, range for S: Target seems to be unlimited, O:Object must be in visual range Returns true if O:Object is "blocking" sight line to S: Target Eg.: IF Detect([GOODCUTOFF]) InLine("Imoen",LastSeenBy(Myself)) THEN RESPONSE #100 DisplayStringHead(Myself,2) END Edited August 9, 2021 by Gamemacik Quote
lynx Posted August 9, 2021 Posted August 9, 2021 So like See, but without invisibility checks, LOS, but without explicit range. Quote
Luke Posted August 16, 2021 Posted August 16, 2021 Interesting. So I guess that this trigger can be safely used when attempting to cast WIZARD_LIGHTNING_BOLT and the like...? Quote
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