Zaz Posted September 1, 2021 Share Posted September 1, 2021 (edited) BGSUNSET/BGSUNRIS movies added to BG1200.BCS Extending game scripts ... BGSUNSET/BGSUNRIS movies added to BG1300.BCS Extending game scripts ... [BG2626.BCS] LEXER ERROR at line 1 column 0--1 Near Text: invalid character [ ] [BG2626.BCS] ERROR at line 1 column 0--1 Near Text: Parsing.Parse_error ERROR: parsing [BG2626.BCS]: Parsing.Parse_error Stopping installation because of error. ERROR: [BG2626.ARE] -> [override/BG2626.ARE] Patching Failed (COPY) (Parsing.Parse_error) Stopping installation because of error. ERROR Installing [EET end (last mod in install order) -> Standard installation], rolling back to previous state Will uninstall 283 files for [EET_END/EET_END.TP2] component 0. Uninstalled 283 files for [EET_END/EET_END.TP2] component 0. ERROR: Parsing.Parse_error PLEASE email the file SETUP-EET_END.DEBUG to K4thos (swit) Using Language [English] SETUP-EET_END.DEBUG Edited September 1, 2021 by Zaz Quote Link to comment
jastey Posted September 1, 2021 Share Posted September 1, 2021 EET_End will but out if a mod added content with syntax that is not 100% correct. Please look up your script BG2626.BCS with Near Infinity and post the contents here in a spoiler. Quote Link to comment
Zaz Posted September 1, 2021 Author Share Posted September 1, 2021 Hi @jastey, sorry I'm not sure i'm doing this correctly, is it possible it is just empty? In the tab "script source decompiled" there is nothing, in the tab "script code" just: 1 SC 2 SC 3 Quote Link to comment
jastey Posted September 1, 2021 Share Posted September 1, 2021 Nothing is bit little. In my EET RC 12.2 without any other mods, the script course (decompiled) is the following. For SoD v2.6.6 there is some more script blocks with some items being destroyed out of containers. Spoiler IF OnCreation() THEN RESPONSE #100 Explore() END IF Global("Teth","GLOBAL",2) THEN RESPONSE #100 IncrementChapter("Chptxt7") AddJournalEntry(215841,INFO) // Life continues to be quite the challenge. You have been accused of murdering the Iron Throne leaders, and the Flaming Fist will undoubtedly hound your every step because of it. Despite all of this, you must return to the city of Baldur's Gate, the very lair of your accusers. You must find and expose the one who is responsible for your predicament; you must find Sarevok. SetGlobal("Teth","GLOBAL",3) END IF Global("Criminal","GLOBAL",1) Global("WatchSpawn","GLOBAL",0) THEN RESPONSE #100 CreateCreature("WATCH6",[1009.841],S) // Watcher CreateCreature("WATCH6",[803.1866],S) // Watcher CreateCreature("WATCH6",[2521.2963],S) // Watcher CreateCreature("WATCH6",[3039.2062],S) // Watcher CreateCreature("WATCH6",[4031.1308],S) // Watcher CreateCreature("WATCH6",[2270.440],S) // Watcher CreateCreature("WATCH6",[2072.2010],S) // Watcher SetGlobal("WatchSpawn","GLOBAL",1) END IF Global("Chapter","GLOBAL",6) GlobalLT("BD_Chapter_Save","GLOBAL",6) THEN RESPONSE #100 SetGlobal("BD_Chapter_Save","GLOBAL",6) SaveGame(31) END IF Global("Chapter","GLOBAL",7) GlobalLT("BD_Chapter_Save","GLOBAL",7) THEN RESPONSE #100 SetGlobal("BD_Chapter_Save","GLOBAL",7) SaveGame(32) END IF Global("bd_keep_rest","BG2626",0) // Candlekeep: Ch.6 OR(3) GlobalLT("Chapter","GLOBAL",6) Global("Chapter","GLOBAL",7) Global("bd_allow_rest","BG2626",0) // Candlekeep: Ch.6 THEN RESPONSE #100 SetGlobal("bd_keep_rest","BG2626",1) // Candlekeep: Ch.6 SetRestEncounterProbabilityDay(0) SetRestEncounterProbabilityNight(0) END IF Global("bd_keep_rest","BG2626",1) // Candlekeep: Ch.6 Global("Chapter","GLOBAL",6) Global("bd_allow_rest","BG2626",1) // Candlekeep: Ch.6 THEN RESPONSE #100 SetGlobal("bd_keep_rest","BG2626",0) // Candlekeep: Ch.6 SetRestEncounterProbabilityDay(10) SetRestEncounterProbabilityNight(10) END I'd sugest you do a changelog on BG2626.bcs and post the result here. I do fear that something is glitchy in your install, though. Quote Link to comment
jastey Posted September 1, 2021 Share Posted September 1, 2021 And make sure no installer is still running (including EET_End) when using NI etc. Quote Link to comment
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