zelazko Posted March 27 Share Posted March 27 https://www.insimilion.pl/baldurs-gate/most-firewine-4500/385a Quote Link to comment
jastey Posted March 28 Author Share Posted March 28 "My bad, this is an encounter from the original game" would have sufficed. Quote Link to comment
Guest M4RT Posted April 12 Share Posted April 12 On 12/30/2022 at 4:26 AM, Trouveur80 said: Hello, with last version (4.3), during the Serpents of Abbathor quest, the party must save two guys in a tavern in northwest BG. They are already dead, and if I remember right the two foes there should carry a key to a warehouse, but I tried a few times with reload but there is no key left. Is there another way to obtain this key ? Same problem here. I'll try to import that key from EEKeeper then... Quote Link to comment
jastey Posted April 13 Author Share Posted April 13 We will investigate the Warehouse key missing dropping. Until then, the keys in the component are: ACQKEY01 - Key - A small key, opening some sort of panel in the wall. ACQKEY02 - Warehouse Key - This key opens a warehouse in the Southern District of the city. The Serpents of Abbathor have their hideout there. Quote Link to comment
jastey Posted April 13 Author Share Posted April 13 Ascalons Questpack updates to 4.4! -"The Great Karlini": Ygnatius should REALLY spawn at Lions Way if he tells the PC to meet him there. -English version: changed "localize" -> "locate". -Install error on BG:EE for non-English versions fixed. Quote Link to comment
Arkie Posted April 13 Share Posted April 13 The last version of mod fails at install with Russian translation: ERROR Installing [A Job Well-Paid], rolling back to previous state Will uninstall 69 files for [AC_QUEST/AC_QUEST.TP2] component 0. Uninstalled 69 files for [AC_QUEST/AC_QUEST.TP2] component 0. ERROR: Unix.Unix_error(20, "stat", "AC_QUEST/TRA/russian/sounds") Quote Link to comment
jastey Posted April 13 Author Share Posted April 13 @Arkie did you download the most current v4.4? Installs fine for me. Quote Link to comment
Arkie Posted April 13 Share Posted April 13 Yes, I tried to install the latest version. The error can be fixed with an additional check in tp2: ACTION_IF GAME_IS ~bgee~ THEN BEGIN COPY ~AC_QUEST/TRA/english/sounds~ ~override~ ACTION_IF DIRECTORY_EXISTS ~AC_QUEST/tra/%LANGUAGE%/sounds~ THEN BEGIN COPY ~AC_QUEST/TRA/%LANGUAGE%/sounds~ ~override~ END END or by creating empty "sounds" folder in AC_QUEST/TRA/Russian/sounds Quote Link to comment
jastey Posted April 13 Author Share Posted April 13 OK, to my defense: there is an empty "sounds" folder in my original package, and also in my GitHub repo, but GitHub obviously doesn't give a p**p and it's not pushed and GitHub also doesn't notice no matter whether I delete the local folder or not. I'll think of a fix for this. Thanks for notification. Quote Link to comment
jastey Posted May 19 Author Share Posted May 19 I am preparing a v5.0 with new lines that would need translations! French, Italian, Russian. Link to prepared v5 here: https://github.com/Gitjas/Ascalons_Questpack/tree/main/AC_QUEST/tra Summary of new lines: Spoiler ACQ10100.tra: @410 - @416 setup-AC_QUEST.tra: @1000 - @1012 and @3000016 - @3000086 setup-AC_QUEST_ee.tra: @1005 - @1012 setup-install.tra: @5000017 - @5000020 ACQ21000.tra was revised, please compare line by line new tra files: -ACQ10100_tweak.tra -serpents_of_abbathor_tweaked.tra And a teaser for players: the new version will offer a tweaked version of the quest "Serpents of Abbathor" so it doesn't end with a cliffhanger but is finished in BG1. The dwarven artefact can be handed in, and there will be no hints of a new threat for the PC to come. Also, for the good path (i.e. helping Wostok), there will be a small follow-up encounter in BG2 for a continuous BGT or EET game. Quote Link to comment
Graion Dilach Posted May 19 Share Posted May 19 On 4/13/2023 at 3:33 PM, jastey said: OK, to my defense: there is an empty "sounds" folder in my original package, and also in my GitHub repo, but GitHub obviously doesn't give a p**p and it's not pushed and GitHub also doesn't notice no matter whether I delete the local folder or not. Sorry for being late, but I've only noticed this now... Git doesn't track folders, it tracks files. Think folders only as part of the filenames there. Dropping an empty file would allow tracking. Quote Link to comment
jastey Posted May 19 Author Share Posted May 19 Thanks! As so often, it makes sense once you know it. Quote Link to comment
Arkie Posted May 24 Share Posted May 24 On 5/19/2023 at 5:07 PM, jastey said: I am preparing a v5.0 with new lines that would need translations! French, Italian, Russian. Hi, Jastey! I've updated the Russian translation and sent you the pull request on Github. Thank you for your work! Not related to Questpack but for one of maintained mods: Spoiler idk if this has been reported. The current Indira NPC release from Pocket-Plane-Group Github has non-English installation problems on EE games. The mod catches files missing from /Tra/BGEE/%language%/ from /Tra/english/, not from the /Tra/%language%/. It results in English text in non-English installations. I checked the bug on French and Russian translations. Quote Link to comment
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