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"IsValidForPartyDialogue"


temnix

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Posted
2 hours ago, Ardanis said:

Not sure about InMyArea(), but it certainly doesn't care for range/see anymore.

"Anymore"? When did it? In SoA/Tutu? I don't know if I ought to include these extras for EXTERNs to work in Tutu. I guess I'll have to test this. Rieltar talks to Yeslick at the library, let's teleport the dwarf to Durlag's tower or the tiny chicken shed.

Posted

Before EE it would fail if the talker couldn't see the object. It would even fail if the talker was the object itself.

Since EE it returns true if the object is in party and not dead, even if it is across the whole map and likely if stunned/silenced/etc.

Posted

So it would be more reliable, necessary, in fact, for SoA/Tutu to use a combination of state checks? How about !StateCheck(X,CD_STATE_NOTVALID) with InMyArea()? I used IsValid in lots of places lately, playing on EE they work, but if they are going to fall through the floor on a Tutu installation...

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