temnix Posted September 25, 2021 Posted September 25, 2021 Does this trigger include Range stipulations or InMyArea? Quote
Ardanis Posted September 26, 2021 Posted September 26, 2021 Not sure about InMyArea(), but it certainly doesn't care for range/see anymore. Quote
temnix Posted September 26, 2021 Author Posted September 26, 2021 2 hours ago, Ardanis said: Not sure about InMyArea(), but it certainly doesn't care for range/see anymore. "Anymore"? When did it? In SoA/Tutu? I don't know if I ought to include these extras for EXTERNs to work in Tutu. I guess I'll have to test this. Rieltar talks to Yeslick at the library, let's teleport the dwarf to Durlag's tower or the tiny chicken shed. Quote
Ardanis Posted September 26, 2021 Posted September 26, 2021 Before EE it would fail if the talker couldn't see the object. It would even fail if the talker was the object itself. Since EE it returns true if the object is in party and not dead, even if it is across the whole map and likely if stunned/silenced/etc. Quote
temnix Posted September 26, 2021 Author Posted September 26, 2021 So it would be more reliable, necessary, in fact, for SoA/Tutu to use a combination of state checks? How about !StateCheck(X,CD_STATE_NOTVALID) with InMyArea()? I used IsValid in lots of places lately, playing on EE they work, but if they are going to fall through the floor on a Tutu installation... Quote
Ardanis Posted September 29, 2021 Posted September 29, 2021 Bg2Fixpack has/had a lot of dialog fixes somewhat like that for vanilla BG2, but I don't quite remember the exact syntax. Quote
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