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Transitions 2.x Bug Reports and Feedback


Lauriel

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Posted

A new version of Transitions is available.  This version completes all planned changes and is ready for translation if anyone feels so inclined.

Please post any bug reports or feedback for version 2.x in this topic.

New features include:

  • new Bhaalspawn powers given at first rest (Mind Shield and Charm Creature)
  • personal housing is available in BGEE
  • access to personal residences located in the city of Baldur's Gate during the SoD prologue
  • a new housing option: across from the Flaming Fist headquarters
  • BG2 changes have been fixed and tested
  • Many lingering quests have been closed and pub rumors shouldn't reopen any old ones
  • Imoen's training (or not) is now completely under the player's control
  • player's personal chest follows through to BG2 strongholds and pocket plane (EET only)
  • two new characters in ducal palace after Sarevok has been defeated (treasurer and Fenster - healing services)
Guest darklord's pal
Posted

I had hoped this would work without EET.  Is that hope a forlorn one?  I tried it once without EET and got 2 amulets of the Sedarine and trapped in the grotto of talking stone heads of prophecy (beginning of TOB). I noticed in the changes listed above the the PC's chest follows him/her into TOB with the note "EET only".  I had hoped that meant Transitions could work without EET.

Guest darklord's pal
Posted

I forgot to mention I think I had mod that would return the PC's Bhaal powers after "irenicus death in hell" cut-scene.  I wonder if that had an effect.  After Irenicus went over the ledge into the lake of fire (with some gentle persuasion heh) the game would "bing" indicating his powers were restored, play the "ellisime thanks you" cut-scene, but then it went to a "rest at a tavern" cut-scene, then the party went to the stone head grotto.

Posted

Something else has changed as well.  It may be due to the 2.6 update.  I hadn't tested that section since then.  I'm working on it now.  I should have an update within the next day or so.  I'll also see if I can provide a hot-fix, but no guarantees on that.

Guest darklord's pal
Posted

I forgot to mention I think I had mod that would return the PC's Bhaal powers after "irenicus death in hell" cut-scene.  I wonder if that had an effect.  After Irenicus went over the ledge into the lake of fire (with some gentle persuasion heh) the game would "bing" indicating his powers were restored, play the "ellisime thanks you" cut-scene, but then it went to a "rest at a tavern" cut-scene, then the party went to the stone head grotto.

Posted
9 hours ago, Guest darklord's pal said:

I forgot to mention I think I had mod that would return the PC's Bhaal powers after "irenicus death in hell" cut-scene.  I wonder if that had an effect.  After Irenicus went over the ledge into the lake of fire (with some gentle persuasion heh) the game would "bing" indicating his powers were restored, play the "ellisime thanks you" cut-scene, but then it went to a "rest at a tavern" cut-scene, then the party went to the stone head grotto.

I can't speak to the other mod, but here's a hotfix for you.  Unzip it into it's own folder off of your game directory (like <yourgame>/tran_hotfix) , move 'setup-tran_hotfix.exe' to the game folder and run it.  It'll work with or without EET

tran_hotfix.zip

Guest darklord's pal
Posted

I forgot to ask: Do I need to load the original "Transitions" first and then this hotfix next?

Posted

The hot fix is to be loaded to fix a current game that already has v2.2 of Transitions.  If you don't already have Transitions 2.2 loaded, then install Transitions 2.3.

Posted
1 minute ago, Endarire said:

Does the personal chest from this mod also follow Shamen into their shamanic stronghold from Will of the Wisps?

No, it doesn't. I've never used that mod.  Excellent idea, though.  I will put it on my list of things to do.

Posted

@Endarire, since Transitions should be installed before NPC mods, it's likely that it should be installed before the shaman mod.  It would probably be better for that mod to add itself to the list of personal chests used in Transitions versus Transitions attempting to add its stronghold.  I'll still look into it, but I'm pretty sure that's how it'll pan out. Maybe @Lava can add his insight into this?

Posted

We can add such thing into my mod, I do not mind, but I would probably need your help :) The only thing I will want is everything to work fine in both BG2EE and EET, with our without Transitions :) But I think that's rather obvious :)

Send me a PM once you have a moment and you took a look at the mod :)

Posted

Hello, I'm testing this mod on my current playthrough with BG1 NPC Project, Shades of the Sword Coast, Balduran's Seatower and Sword Coast Stratagems.

I encountered some bugs :

- with SCS, final battle against Sarevok requires to first kill Tazok, Darmyd, Semaj and Angelo before being able to kill Sarevok. But their death doesn't seem to be recorded by Transitions, since Belt asks me to hunt them.

- with SCS, when one of the Sarevok's acolytes is killed in the final battle, it is raised as an undead warrior. When killing Tazok in the sewers, I was surprised to see him raised again as an undead warrior there too.

- when Belt asks me to hunt Tazok, Kivan replies it will be dead and not alive. Then Belt shouts "DEAD OR ALIVE", and then I have an invalid reply or link to choose as a dialogue option, and journal is not updated with the quest.

- when I kill Tazok in the sewers, Kivan doesn't have interjection, ans his quest " Kivan and tazok" is not updated.

- I tried the house in front of ducal palace and the cabin in High Edge as a reward from Eltan, but both have the same behaviour : the door open when I click on it, but there is no way to enter inside, and after some time the door automatically closes itself.

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