CamDawg Posted November 13, 2021 Author Share Posted November 13, 2021 9 hours ago, hybridial said: I like the sound of the general mage tweaks for the Mage specialists, will you be able to apply it to Edwin in BG2 as well? Yes, it works on BG2 as well. Quote Link to comment
Guest Mike Posted November 16, 2021 Share Posted November 16, 2021 Line 5098, : // LABEL ~cd_tweaks_I_am_a_servant_of_the_Secret_Fire_wielder_of_the_flame_of_Anor_You_cannot_pass_The_dark_fire_will_not_avail_you_flame_of_Udun_Go_back_to_the_Shadow_You_cannot_pass~ Line 6502, 'shopkeeper_' might be a c/p glitch there: // LABEL ~cd_tweaks_shopkeeper_multiclass_gm~ Quote Link to comment
hybridial Posted November 25, 2021 Share Posted November 25, 2021 I've had a chance to test out the new gnome mage changes, they seem to work great, but I notice that it doesn't make Quayle (And by extension I am assuming Jan) into multi class general mages. Very easy to manually adjust in Near Infinity, but maybe worth adding as a component either within the Gnome mage component or maybe seperate ones like the other characters? Quote Link to comment
Graion Dilach Posted November 26, 2021 Share Posted November 26, 2021 On 11/4/2021 at 10:52 AM, mickabouille said: I may misremember then, I think I saw that Calling should be installed after SCS (so pretty late, even further after Anthology). For the record, this might have spread from the EET compatibility list but @jastey merged my PR to remove the misinformation from there (thanks). Quote Link to comment
mickabouille Posted November 26, 2021 Share Posted November 26, 2021 Oh I see, that's completely possible be where it came from, thanks. Quote Link to comment
OrlonKronsteen Posted November 28, 2021 Share Posted November 28, 2021 Hi CamDawg, thank you so much for your work. I was wondering about the 'Add Bags of Holding' component. In BG1, it adds a bag of holding to Sorcerous Sundries, but I noticed that in BG2, it doesn't actually add a bag of holding - it adds some other cases (e.g. potion cases) in stead. Would it be possible to get a bag of holding in, say, Adventure Mart? Quote Link to comment
Joanna Posted January 2, 2022 Share Posted January 2, 2022 Hello and happy new Year Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]BGEE, EET, BG, BG2, BGT, Tutu It is NOT for BG2 Quote Link to comment
Lord_Tansheron Posted January 6, 2022 Share Posted January 6, 2022 Seems like some of the party tweaks/cheats don't work with the EE NPCs. The no NPC conflicts option doesn't prevent the Edwin/Neera conflict at least (haven't tested others), and the romance speedup option doesn't appear to affect EE NPCs either (romance requirements cheats DO seem to work, however). Also it seems that despite selecting "instant" for Cromwell's forging options, it still takes 8 hours. Quote Link to comment
CamDawg Posted February 5, 2022 Author Share Posted February 5, 2022 On 11/27/2021 at 5:59 PM, OrlonKronsteen said: Hi CamDawg, thank you so much for your work. I was wondering about the 'Add Bags of Holding' component. In BG1, it adds a bag of holding to Sorcerous Sundries, but I noticed that in BG2, it doesn't actually add a bag of holding - it adds some other cases (e.g. potion cases) in stead. Would it be possible to get a bag of holding in, say, Adventure Mart? I guess I'm so used to playing with UB, which gives you the Wolfskin Bag as part of the Copper Coronet events. I'll ponder. On 1/2/2022 at 9:39 AM, Joanna said: Hello and happy new Year Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]BGEE, EET, BG, BG2, BGT, Tutu It is NOT for BG2 Cheers, readme updated. On 1/6/2022 at 9:50 AM, Lord_Tansheron said: The no NPC conflicts option doesn't prevent the Edwin/Neera conflict at least (haven't tested others), EE NPCs are covered, but I missed this one. The original pass just looked for, and disabled, where the party members actually came to blows. The Edwin-Neera ultimatums in SoD, SoA, and ToB will be disabled in the next version. (They don't fight in BGEE AFAICT.) On 1/6/2022 at 9:50 AM, Lord_Tansheron said: and the romance speedup option doesn't appear to affect EE NPCs either (romance requirements cheats DO seem to work, however). Also fixed. For the most part this was because the match-and-replace didn't work because of a different variable scope or that the EE timers were being set in dialogues instead of scripting. This component has also been extended to the EE NPCs in BGEE, but not SoD (the SoD romances are event-driven). On 1/6/2022 at 9:50 AM, Lord_Tansheron said: Also it seems that despite selecting "instant" for Cromwell's forging options, it still takes 8 hours. I'm unable to replicate this on either BG2EE or EET. Do you have anything else which might be affecting Cromwell's stuff? Quote Link to comment
Lord_Tansheron Posted February 6, 2022 Share Posted February 6, 2022 Awesome, thanks a lot for your work! Quote Link to comment
jmerry Posted February 6, 2022 Share Posted February 6, 2022 On the possibility of adding a bag of holding in BG2 - the EE also has Hexxat's bag, with the same 100-item capacity as the one you find in Spellhold. The Wolfskin Bag you mentioned has a 10-item capacity, and the ToB bags (Arcana Archives, characters started fresh in ToB) have 2000-item capacities. Of course, Hexxat's bag requires allowing her to join the party at least once; not everyone will tolerate her that far. And this mod supports non-EE games. Quote Link to comment
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