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Please check my install list (2.6 EET)


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58 minutes ago, Graion Dilach said:

is it intentional to limit Emily and Vienxay to BG1 only?

...Huh. You know, I totally downloaded Skitia's package days ago, and then forgot to extract it into PI's folder. And then forgot that I forgot. I was certain it was already there. Nice catch, thanks!

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Updated the list:

-SCS IWD arcane and divine spells components moved to the top of quest mods for an install order issue with Check the Bodies

-Re-added Iylos after the latest 2.7.2 update that improves compatibility with Ascensions

-Added Petsy

-Added Nephele and relative crossmod components

-Updated Endless BG1 to v9 adding two of the new components (component 14 is not compatible with Transitions)

-Updated Transitions to v2.1 and added two more components: 30:clean up quests, and 200: close quests and rumors

-Added Ooze's Lounge

-Added The Calling

-Added CdTweaks component 'Removable NPC items'

-Added Test your mettle!

-Removed NPC_EE component that makes Nalia a bard

-Moved BG1NPCs at the top of the NPC group.

 

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and another update:

- added Bridge's block

- added Item randomiser

- moved Aura after Glamvrock's NPC pack, Skitia's NPCs, and Isra because there is crossmod content as stated in the forum. (the readme was not updated with this info)

- removed Saerileth after pondering over some reviews. Maybe next time. Also, this mod is not in the compatibility list

- Removed Kiara/zhaya because I like to come and go to Watcher's keep, and it makes more sense for end of Soa anyway. If anybody knows a way to prevent this mod from removing the possibility to acces Watcher's keep in Soa, please let me know. In addition, the mod is not in the compatibility list.

- added Grey the dog

 

Link to comment

Soo, I guess I should have seen this coming, but there were a few issues while installing SoD2BG2 Item Upgrade..

Spoiler

//[F:\001-GAMES\BALDURS_GATE\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] [v2.0.2]
//Installing.......
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtkpfir.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkpfir.pro
//Adding projectile file sod2bg2_iu/pro/dtkshrod.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkshrod.pro
//Adding projectile file sod2bg2_iu/pro/dtkshout.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkshout.pro
//Adding projectile file sod2bg2_iu/pro/dtkdagg1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdagg1.pro
//Adding projectile file sod2bg2_iu/pro/dtksnow.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtksnow.pro
//Adding projectile file sod2bg2_iu/pro/dtkwave.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkwave.pro
//Adding projectile file sod2bg2_iu/pro/dtkaxel.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkaxel.pro
//Adding projectile file sod2bg2_iu/pro/dtkwhirl.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkwhirl.pro
//Adding projectile file sod2bg2_iu/pro/dtkwind.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkwind.pro
//Adding projectile file sod2bg2_iu/pro/dtkicel.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkicel.pro
//Adding projectile file sod2bg2_iu/pro/dtkicely.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkicely.pro
//Adding projectile file sod2bg2_iu/pro/dtkicelx.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkicelx.pro
//Copying and patching 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtkdrain.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdrain.pro
//Adding projectile file sod2bg2_iu/pro/dtkjest.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkjest.pro
//Adding projectile file sod2bg2_iu/pro/dtkchaos.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkchaos.pro
//Adding projectile file sod2bg2_iu/pro/dtkexalt.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkexalt.pro
//Adding projectile file sod2bg2_iu/pro/dtkpenc.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkpenc.pro
//Adding projectile file sod2bg2_iu/pro/dtkpenc2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkpenc2.pro
//Adding projectile file sod2bg2_iu/pro/dtkpenc3.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkpenc3.pro
//Adding projectile file sod2bg2_iu/pro/dtkmagsp.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkmagsp.pro
//Adding projectile file sod2bg2_iu/pro/dtkaxham.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkaxham.pro
//Adding projectile file sod2bg2_iu/pro/dtkthrs1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkthrs1.pro
//Adding projectile file sod2bg2_iu/pro/dtkthrs2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkthrs2.pro
//Adding projectile file sod2bg2_iu/pro/dtkfball.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkfball.pro
//Adding projectile file sod2bg2_iu/pro/dtkhoar1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkhoar1.pro
//Adding projectile file sod2bg2_iu/pro/dtkhoar2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkhoar2.pro
//Copying and patching 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtkffblt.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkffblt.pro
//Adding projectile file sod2bg2_iu/pro/dtkcorro.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkcorro.pro
//Adding projectile file sod2bg2_iu/pro/dtkdarkn.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdarkn.pro
//Adding projectile file sod2bg2_iu/pro/dtkfaeri.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkfaeri.pro
//Adding projectile file sod2bg2_iu/pro/dtkshblt.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkshblt.pro
//Adding projectile file sod2bg2_iu/pro/dtkgshd.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkgshd.pro
//Adding projectile file sod2bg2_iu/pro/dtkgshd2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkgshd2.pro
//Adding projectile file sod2bg2_iu/pro/dtksbltx.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtksbltx.pro
//Adding projectile file sod2bg2_iu/pro/dtkdflam.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdflam.pro
//Adding projectile file sod2bg2_iu/pro/dtkedis.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkedis.pro
//Adding projectile file sod2bg2_iu/pro/dtkdfblx.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdfblx.pro
//Adding projectile file sod2bg2_iu/pro/dtkcquag.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkcquag.pro
//Adding projectile file sod2bg2_iu/pro/dtkcqug2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkcqug2.pro
//Adding projectile file sod2bg2_iu/pro/dtkcata.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkcata.pro
//Adding projectile file sod2bg2_iu/pro/dtkcata2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkcata2.pro
//Adding projectile file sod2bg2_iu/pro/dtkmael.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkmael.pro
//Adding projectile file sod2bg2_iu/pro/dtkmael2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkmael2.pro
//Copying and patching 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtksuns.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtksuns.pro
//Adding projectile file sod2bg2_iu/pro/dtkholo.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkholo.pro
//Adding projectile file sod2bg2_iu/pro/dtkcrus.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkcrus.pro
//Adding projectile file sod2bg2_iu/pro/dtkantix.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkantix.pro
//Adding projectile file sod2bg2_iu/pro/dtkantiy.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkantiy.pro
//Copying and patching 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtkfwhi.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkfwhi.pro
//Adding projectile file sod2bg2_iu/pro/dtkscor.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkscor.pro
//Adding projectile file sod2bg2_iu/pro/dtksilbr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtksilbr.pro
//Adding projectile file sod2bg2_iu/pro/dtkwdbre.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkwdbre.pro
//Adding projectile file sod2bg2_iu/pro/dtkblubr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkblubr.pro
//Adding projectile file sod2bg2_iu/pro/dtkshabr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkshabr.pro
//Adding projectile file sod2bg2_iu/pro/dtkvenbr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkvenbr.pro
//Adding projectile file sod2bg2_iu/pro/dtkblabr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkblabr.pro
//Adding projectile file sod2bg2_iu/pro/dtkdevd.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdevd.pro
//Adding projectile file sod2bg2_iu/pro/dtkkfrz.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkkfrz.pro
//Adding projectile file sod2bg2_iu/pro/dtkdglor.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdglor.pro
//Adding projectile file sod2bg2_iu/pro/dtkdag1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdag1.pro
//Adding projectile file sod2bg2_iu/pro/dtkvbst.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkvbst.pro
//Adding projectile file sod2bg2_iu/pro/dtkashi.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkashi.pro
//Adding projectile file sod2bg2_iu/pro/dtkashi1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkashi1.pro
//Copying and patching 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtkbite1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkbite1.pro
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Compiling 3 scripts ...
//[override/bdireni.baf] PARSE ERROR at line 1 column 0-1
//Near Text: SC
//    syntax error
//[override/bdireni.baf]  ERROR at line 1 column 0-1
//Near Text: SC
//    Parsing.Parse_error
//ERROR: parsing [override/bdireni.baf]: Parsing.Parse_error
//ERROR: error compiling [override/bdireni.baf]: Parsing.Parse_error
//ERROR: compiling [override/bdireni.baf]!
//Stopping installation because of error.
//Stopping installation because of error.
//ERROR Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller], rolling back to previous state
//Will uninstall 995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
//Uninstalled    995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
//ERROR: Parsing.Parse_error
//Please make a backup of the file: Setup-sod2bg2_iu.debug and look for support at: https://www.gibberlings3.net/forums/forum/214-sod-to-bg2ee-item-upgrade/
//Automatically Skipping [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] because of error.
//Using Language [English]
//weidu_external/lang/english/ubsetup.tra file not found. Skipping...
//[.\lang\en_us\dialog.tlk] created, 438182 string entries
//NOT INSTALLED DUE TO ERRORS SoD to BG2:EE Item upgrade by Daeros_Trollkiller
//
//WARNING: sod2bg2_iu : 0 has encounter errors durring installation, exited with ExitCode = 2
//WARNING: unpausing installation will continue from next component.

and:

Spoiler

//Installing [Enhanced visual on-hit effects. (fire, cold, acid, electricity, magic - cosmetic only) -> BG-Style on-hit visual effects.] [v2.0.2]
//Installing.......
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying and patching 0 files ...
//Copying and patching 0 files ...
//Copying and patching 0 files ...
//Copying and patching 0 files ...
//Copying and patching 0 files ...
//Copying and patching 0 files ...
//Copying and patching 0 files ...
//Copying and patching 0 files ...
//Copying and patching 6014 files ...
//Copying and patching 0 files ...
//FAILURE:
//Invalid spell number: -1
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Warning: Could not find CLERIC_GRASPING_SHADOWS in SPELL.IDS
//Copying and patching 0 files ...
//Copying and patching 0 files ...
//FAILURE:
//Invalid spell number: -1
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Warning: Could not find CLERIC_SHADOW_BOLT in SPELL.IDS
//Copying and patching 3399 files ...
//weidu_external/lang/english/ubsetup.tra file not found. Skipping...
//INSTALLED WITH WARNINGS     Enhanced visual on-hit effects. (fire, cold, acid, electricity, magic - cosmetic only) -> BG-Style on-hit visual effects.
//
//WARNING: sod2bg2_iu : 34 has encounter errors durring installation, exited with ExitCode = 3

for the next install this is going to go on clean BG2 before starting EET like @Cahir did. Tagging @Daeros_Trollkiller just to let him know.

 

another component that failed is arcane treasury:

Spoiler

Installing [Arcane Treasury mod] [v1.5]
[./override/CAMPAIGN.2DA] loaded, 4757 bytes
Copying and patching 1 file ...
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\PATCH13.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\PATCH13.BIF]
[.\DATA\PATCH13.BIF] 6118552 bytes, 190 files, 0 tilesets
Copied [LIGHTGRN.PRO] to [override/XSLIGHTC.PRO]
[./override/PROJECTL.IDS] loaded, 5819 bytes
Adding projectile file override/XSLIGHTC.PRO ...
Copying and patching 1 file ...
[./override/MISSILE.ids] loaded, 11644 bytes
Copying and patching 1 file ...
[./override/PROJECTL.ids] loaded, 5819 bytes
[./override/PROJECTL.IDS] loaded, 5819 bytes
Appending to files ...
[./override/PROJECTL.IDS] loaded, 5819 bytes
override/PROJECTL.IDS copied to al_item_pack/backup/0/PROJECTL.IDS, 5819 bytes
Appended text to [PROJECTL.IDS]
[./override/missile.ids] loaded, 11644 bytes
[./override/MISSILE.IDS] loaded, 11644 bytes
Appending to files ...
[./override/MISSILE.IDS] loaded, 11644 bytes
override/MISSILE.IDS copied to al_item_pack/backup/0/MISSILE.IDS, 11644 bytes
Appended text to [MISSILE.IDS]
Copying 1 file ...
[override/XSLIGHTC.PRO] loaded, 512 bytes
Copied [override/XSLIGHTC.PRO] to [override/XSLIGHTC.PRO]
Added projectile file override/XSLIGHTC.PRO
Copying and patching 1 file ...
Copied [LIGHTB.PRO] to [override/XSLIGHTB.PRO]
[./override/PROJECTL.IDS] loaded, 5833 bytes
Adding projectile file override/XSLIGHTB.PRO ...
Copying and patching 1 file ...
[./override/MISSILE.ids] loaded, 11675 bytes
Copying and patching 1 file ...
[./override/PROJECTL.ids] loaded, 5833 bytes
[./override/PROJECTL.IDS] loaded, 5833 bytes
Appending to files ...
[./override/PROJECTL.IDS] loaded, 5833 bytes
Appended text to [PROJECTL.IDS]
[./override/missile.ids] loaded, 11675 bytes
[./override/MISSILE.IDS] loaded, 11675 bytes
Appending to files ...
[./override/MISSILE.IDS] loaded, 11675 bytes
Appended text to [MISSILE.IDS]
Copying 1 file ...
[override/XSLIGHTB.PRO] loaded, 768 bytes
Copied [override/XSLIGHTB.PRO] to [override/XSLIGHTB.PRO]
Added projectile file override/XSLIGHTB.PRO
Copying 1 file ...
ERROR: error loading [al_item_pack/pro/XSLIGHTB.BMP]
Stopping installation because of error.

ERROR Installing [Arcane Treasury mod], rolling back to previous state
Unable to Unlink [al_item_pack/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "al_item_pack/backup/0/OTHER.0")
[al_item_pack/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
Will uninstall   4 files for [al_item_pack.tp2] component 0.
  Restoring backed-up [al_item_pack/backup/0/PROJECTL.IDS]
al_item_pack/backup/0/PROJECTL.IDS copied to override/PROJECTL.IDS, 5819 bytes
  Restoring backed-up [al_item_pack/backup/0/MISSILE.IDS]
al_item_pack/backup/0/MISSILE.IDS copied to override/MISSILE.IDS, 11644 bytes
Uninstalled      4 files for [al_item_pack.tp2] component 0.
[./override/CAMPAIGN.2DA] loaded, 4757 bytes
Unable to Unlink [al_item_pack/backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "al_item_pack/backup/0/READLN.0")
Unable to Unlink [al_item_pack/backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "al_item_pack/backup/0/READLN.0.TEXT")

it has been reported that this error doesn't happen when manually installing, I'll give it a try at the next attempt. The person reporting this, however, had a way shorter modlist than my own.

Link to comment

A few other minor issues:

while installing Check the Bodies, some errors showed up:

Spoiler

//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDAW02.BAF] PARSE ERROR at line 69 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDAWEN.baf] PARSE ERROR at line 103 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDAWFT.baf] PARSE ERROR at line 250 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDAWFT.baf] PARSE ERROR at line 267 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDAWFT.baf] PARSE ERROR at line 284 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDAWOV.baf] PARSE ERROR at line 344 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDAWOV.baf] PARSE ERROR at line 362 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDAWOV.baf] PARSE ERROR at line 380 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDDEFD.baf] PARSE ERROR at line 128 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDDEFD.baf] PARSE ERROR at line 145 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDDEFD.baf] PARSE ERROR at line 163 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDDEFD.baf] PARSE ERROR at line 181 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDenem.baf] PARSE ERROR at line 94 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFeit.baf] PARSE ERROR at line 116 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFeit.baf] PARSE ERROR at line 137 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFeit.baf] PARSE ERROR at line 168 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFENT.BAF] PARSE ERROR at line 116 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFENT.BAF] PARSE ERROR at line 136 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFENT.BAF] PARSE ERROR at line 166 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 22 column 16-66
//Near Text: )
//    [SpellCast] argument [CLERIC_CIRCLE_OF_PROTECTION] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 24 column 16-63
//Near Text: )
//    [SpellCast] argument [CLERIC_ANIMAL_FRIENDSHIP] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 25 column 16-62
//Near Text: )
//    [SpellCast] argument [CLERIC_ENDURE_HEAT_COLD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 40 column 16-57
//Near Text: )
//    [SpellCast] argument [CLERIC_RESIST_COLD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 56 column 16-61
//Near Text: )
//    [SpellCast] argument [CLERIC_CURE_BLIND_DEAF] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 123 column 16-56
//Near Text: )
//    [SpellCast] argument [CLERIC_SPACE_WARP] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 146 column 16-57
//Near Text: )
//    [SpellCast] argument [WIZARD_HOLD_PORTAL] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 158 column 16-58
//Near Text: )
//    [SpellCast] argument [WIZARD_REVEAL_MAGIC] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 159 column 16-63
//Near Text: )
//    [SpellCast] argument [WIZARD_PROTECTION_CIRCLE] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 166 column 16-55
//Near Text: )
//    [SpellCast] argument [WIZARD_FOG_CLOUD] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 178 column 16-57
//Near Text: )
//    [SpellCast] argument [WIZARD_WIZARD_LOCK] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 299 column 16-62
//Near Text: )
//    [SpellCast] argument [WIZARD_TATTOOS_OF_POWER] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 313 column 16-53
//Near Text: )
//    [SpellCast] argument [WIZARD_DELETED] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 324 column 16-70
//Near Text: )
//    [SpellCast] argument [WIZARD_OTTOS_IRRESISTIBLE_DANCE] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 396 column 16-56
//Near Text: )
//    [SpellCast] argument [CLERIC_SPACE_WARP] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 443 column 16-62
//Near Text: )
//    [SpellCast] argument [WIZARD_TATTOOS_OF_POWER] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 457 column 16-53
//Near Text: )
//    [SpellCast] argument [WIZARD_DELETED] not found in [Spell.IDS]
//[tb#_compile_eval_buffer/CtB/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 468 column 16-70
//Near Text: )
//    [SpellCast] argument [WIZARD_OTTOS_IRRESISTIBLE_DANCE] not found in [Spell.IDS]

However, as told me by Graion_Dilach, it should be fine.

The component 'Extended soundsets for joinable NPCs' from BGForge's Tweaks and tricks failed to install because it looked for a wrong .cre filename: viconi61 for viconia. I changed it to Viconi6_ (which I believe is used by SoD) in the cre_list file inside the mod folder, and the component installed successfully. I guess you could also simply delete the wrong filename from the cre list.

The first component of @jastey's SoDTweaks was skipped becasuse another component was already installed. I assume this is from 'another fine hell'.

@subtledoctor's random tweaks component [Make False Dawn Bypass Magic Resistance] installed with a warning:

Spoiler

//Installing [Make False Dawn Bypass Magic Resistance] [1.3.1]
//Creating 1 directory
//Copying and patching 1 file ...
//WARNING: no effects altered on sppr609.spl
//weidu_external/lang/english/ubsetup.tra file not found. Skipping...
//INSTALLED WITH WARNINGS     Make False Dawn Bypass Magic Resistance
//
//WARNING: d5_random_tweaks : 1609 has encounter errors durring installation, exited with ExitCode = 3
//WARNING: unpausing installation will continue from next component.

Tome and Blood installed with a few warnings:

Spoiler

component revised invisibility and true seeing:
//WARNING: no effects added to sppr309.spl
//WARNING: no effects added to sppr309.spl
//WARNING: no effects added to sppr309.spl
//WARNING: no effects added to sppr309.spl
//WARNING: no effects added to sppr309.spl
//WARNING: no effects added to sppr309.spl
//WARNING: no effects added to sppr309.spl
//WARNING: no effects added to sppr309.spl
//WARNING: no effects added to sppr309.spl
//WARNING: no effects added to sppr309.spl

component pooky's mod: imbue familiar:
//WARNING: no effects altered on D5L4155.SPL

component Make +Spell Slot Items work with MultiSorcerers and Arcanists
//WARNING: no effects altered on L#NINI2.itm

Faiths and Powers installed with a few warnings:

Spoiler

FAITH AND POWERS
component install sphere system:
//WARNING: no effects altered on SPPR225.spl
//WARNING: no effects altered on b_p3xx.spl


components: install cleric kits, and also for druid, ranger, paladin
//WARNING: no effects added to d5shmsw.itm

this happened once each for a lot of kits.

 

Might and Guile was installed with a few warnings (the same as FnP) and two components were skipped:

Spoiler

//SKIPPING: [Add the Mage Hunter (ranger kit)]

//SKIPPING: [Add the Sniper (thief kit)]

 

Were those skipped because already installed by a previuos component?

Link to comment

Updated the list:

removed the following components from EEUITweaks because either redundant or incompatible, according to what lefreut said:

1) lefreut's Customize All Characters
2) simple journal fixes
3) Joined Store Panels Using lefreut's Solution
4) lefreut's Steal Multiple Items
5) Adul's Smooth Selling
6) lefreut's Scroll Bar Override

 

Removed the component

EET_Tweaks:1060;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - NPC voices

because not needed for english language installs. Oops.

 

Link to comment

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