Rastor Posted April 1, 2005 Share Posted April 1, 2005 The Yuan-Ti in the game have some very strange class assignments. For example, KPYUAN01.CRE has a class set to OGRE, while KPSHAM01.CRE has its class set to LONG_SWORD. The others have classes that don't make much sense either. So, how do you all think we should handle this? Link to comment
Rastor Posted April 1, 2005 Author Share Posted April 1, 2005 By fixing it? <{POST_SNAPBACK}> I meant how? There's no YUAN-TI class, so what do we want to change it to? The mages have to stay mages, but the fighters could be pretty much anything. Link to comment
Kish Posted April 1, 2005 Share Posted April 1, 2005 Let's go with Fighter for the yuan-ti warriors. Link to comment
SimDing0 Posted April 1, 2005 Share Posted April 1, 2005 Make the mages mages, so they get their casting level. Link to comment
CamDawg Posted May 1, 2005 Share Posted May 1, 2005 Included in alpha 4. // yuan-ti class fixes COPY_EXISTING ~icyuan01.cre~ ~override~ ~icyuan02.cre~ ~override~ ~icyuan04.cre~ ~override~ ~kpyuan01.cre~ ~override~ WRITE_BYTE 0x273 2 // fighter BUT_ONLY_IF_IT_CHANGES // yuan-ti class fixes COPY_EXISTING ~icyuan03.cre~ ~override~ ~icyuan05.cre~ ~override~ ~kpsham01.cre~ ~override~ ~pbhunt03.cre~ ~override~ ~pbhunt04.cre~ ~override~ WRITE_BYTE 0x273 1 // mage BUT_ONLY_IF_IT_CHANGES Link to comment
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