CamDawg Posted April 7, 2005 Share Posted April 7, 2005 Bioware got really lazy when it came to spells that have abilities dependent on caster level. Call Lightning (sppr302) is a good example: damage is supposed to be 2d8 + 1d8/caster level. However, looking at the spell you'll notice that the spell has ability headers for level 1 and then skips to levels 6-18. The level 1 ability actually does 7d8 damage (i.e. level 5 equivalent). Since characters begin the game at 89000 or 161000 XP, Bioware never planned for characters to be casting spells at low levels. Because of this, many spells lack low-level headers. However, this does not account for characters that dual-class or characters that have been level-drained. In this example, any cleric below level 6 would use the level 1 header, which would cast Call Lightning at the equivalent of a level 5 caster. (Call Lightning is also missing its level 19 and 20 headers, but that's a different bugfix. ) As an aside, this is especially acute when these spell files are used in Tutu, so this is something that should be dropped into Tutufix. We need someone to peruse the spell files and check the available headers to see where else Bioware has been lazy. Link to comment
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