CamDawg Posted February 19, 2022 Posted February 19, 2022 IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the discontinued IWD-in-BG2 conversion project, which later formed the backbone of IWDEE. Version 1 is the first stable release of the mod, following extensive beta- and RC-testing. Learn more about the mod View the Readme Download v1 Changelog: "Fool me seven times, shame on you. Fool me eight or more times, shame on me." Fixed bug where the icon for High-Quality Arrows was off-center. Also fixed bug where the icons for High Quality Longbows and High Quality Composite Longbows were swapped Fixed a rare bug where items added from Randomized Weapons could get duplicated Fixed a number of bugs inherited from imported IWDEE assets--affecting Siren's Yearning bard song; divine spells Animal Rage, Cause Disease, Circle of Bones, Cloudburst, Smashing Wave, and Symbol Hopelessness; and arcane spells Shout and Great Shout. These have also been reported to Beamdog for their inclusion in a future patch. The new Water Elemental spell was summoning Air Elementals; also fixed a few issues with descriptions not getting properly updated Due to timing differences, the new bard songs were lasting just over a round and blocking themselves, effectively making them work every other round Fixed some minor install issues, notably, the install would fail if it deferred to another mod's Monster Summoning spells, and fixed a minor conflict with Angel's Made in heaven mod Better feedback: Shout and Great Shout now add deaf portrait icons to their deafened targets; Darts of Bone will cause 'Ability Score Drained' icon to its strength drain effect; Circle of Bones will use 'Blade Barrier' icon for oBG2; Storm Shell will use 'Protection From The Elements' icon for oBG2 Various spells which create magical weapons--Iron Body, Lich Touch, Mordenkainen's Force Blade, Star Metal Cudgel, and Moonblade--had off-center icons in oBG2 games Cleaned up some leftover EE opcodes in spells for oBG2 games. Storm Shell no longer stacks Fixed some big problems with the new portrait icons added in oBG2--namely that some were not getting properly updated; was leaving an EE-style icon description table; and they could be partially rolled back when another spell component was installed after. The last item is not completely fixed, but the oBG2 component has been moved to the end of the mod to make it less likely to happen. Spells which get their own unique icon will no longer show ancillary icons, e.g. Iron Body will only show an Iron Body icon, and not the extra Protection from Poison icon. Righteous Wrath of the Faithful blocks haste for allies of the same alignment, but was not blocking Mazzy's custom haste spell Fixed a bug on oBG2 where the underlying framework left a nonsense script in the override For players using IRR or other mods that use the old-style Shield Amulet, it gets updated to block Mordenkainen's Force Missiles (other versions just cast the Shield spell directly, which was already updated to block MFM) Bard songs should now better update class and kit descriptions for oBG2 For BGEE games, tried to be a little more forgiving in determining which druid kits get the revised abilities Fixed a bug where Smashing Wave was not working on EE games Resolved conflicts between Rogue Rebalancing and Garrick: Tales of a Troubadour with the bard song component Bards who receive the new bard songs can now select the Enhanced Bard Song HLA. Quote
CamDawg Posted February 19, 2022 Author Posted February 19, 2022 3 hours ago, CamDawg said: Bards who receive the new bard songs can now select the Enhanced Bard Song HLA. I just wanted to clarify a bit on this: if you're a bard who gets the new bard songs (e.g. a trueclass) then selecting the Enhanced Bard Song HLA will provide another innate to allow you to switch between it and the other bard songs at-will. If it's a bard that doesn't get the new songs, this will work as before. Quote
Guest morpheus562 Posted February 19, 2022 Posted February 19, 2022 Thank you! I am literally starting a new install today, so the timing is perfect. Congratulations on the release! Quote
guyudennis Posted February 20, 2022 Posted February 20, 2022 Congratulations on the stable release. Quote
TotoR Posted February 21, 2022 Posted February 21, 2022 @CamDawg, Thank you for all those great mods! Cheers Quote
subtledoctor Posted February 21, 2022 Posted February 21, 2022 On 2/19/2022 at 6:49 PM, CamDawg said: I just wanted to clarify a bit on this: if you're a bard who gets the new bard songs (e.g. a trueclass) then selecting the Enhanced Bard Song HLA will provide another innate to allow you to switch between it and the other bard songs at-will. If it's a bard that doesn't get the new songs, this will work as before. Very nice! Quote
CamDawg Posted February 21, 2022 Author Posted February 21, 2022 Since I've already built the framework, would there be interest in allowing Jesters and Skalds the ability to switch between their normal songs and EBS in a similar fashion? Quote
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.