Jump to content

Simulacrum exploit


Recommended Posts

COPY_EXISTING ~SIMULACR.SPL~ ~OVERRIDE~
 READ_LONG 0x6a ~effectsOffset~ ELSE 0x72
 READ_SHORT 0x90 ~numberOfEffects~ ELSE 0x00
 INSERT_BYTES ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) 0x30
 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x14 ~SPWISH46~ #8
 WRITE_SHORT ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) 0xce
 INSERT_BYTES ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) 0x30
 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x14 ~SPWISH07~ #8
 WRITE_SHORT ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) 0xce
 INSERT_BYTES ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) 0x30
 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x14 ~SPPR713~ #8
 WRITE_SHORT ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) 0xce
 INSERT_BYTES ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) 0x30
 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x14 ~SPPR417~ #8
 WRITE_SHORT ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) 0xce
 INSERT_BYTES ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) 0x30
 WRITE_LONG ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x08 0xe0
 WRITE_SHORT ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) 0x65
 WRITE_SHORT 0x90 ~%numberOfEffects%~ + 0x05
 FOR (index = 0x05; index > 0x00; index = index - 0x01) BEGIN
   WRITE_BYTE ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x02 0x01
   WRITE_BYTE ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x0d 0x03
   WRITE_BYTE ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x12 0x64
   WRITE_LONG ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x0e 0x54
   SET ~effectsOffset~ = ~%effectsOffset%~ + 0x30
 END
BUT_ONLY_IF_IT_CHANGES

This adds immunity to the restoration effect, as well as the relevant spells, to simulacrums. Discuss.

Link to comment

Yes, I think so. I'm pretty sure the developers intended for the simulacrum to be permanently 60% of the caster's level, not 60% of the caster's level until someone casts Restoration on it. (Of course, that only matters if you think what the developers intended matters.)

Link to comment
Yes, I think so.  I'm pretty sure the developers intended for the simulacrum to be permanently 60% of the caster's level, not 60% of the caster's level until someone casts Restoration on it.  (Of course, that only matters if you think what the developers intended matters.)

 

 

Indeed, by game cannon they should max out at 60% period. The only way to do a full replication in-game is via a clone spell, and that not only takes months and special preparations, but involves a duel to the death between the clone and caster in the end. :)

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...