NiGHTMARE Posted July 26, 2005 Share Posted July 26, 2005 Regarding beastmasters and scimitars, it's not just the couple of scimitars which you guys have already fixed which are the problem - it's *all* scimitars in the game, even the standard unenchanted scimitars . Link to comment
NiGHTMARE Posted September 16, 2005 Share Posted September 16, 2005 To bring up the subject of scimitars again: according to both pnp and the BG2 manual, thieves should not be able to use scimitars. Discuss. EDIT: Yet another scimitar related thing; in the default game, monks couldn't use the drow scimitar. The fixpack currently makes sure this problem remains, rather than fixing it . (In other words, it should be included in a BAND 0b11011111 rather than a BOR00100000.) Link to comment
Andyr Posted September 16, 2005 Share Posted September 16, 2005 Scimitars, hmm. Interesting one. It sounds like a bug though I'd be averse to correcting it, because the consistency makes it look not like a bug. Link to comment
NiGHTMARE Posted September 16, 2005 Share Posted September 16, 2005 Here's some updated monk usability code. I've restricted them from the following additional items: amul16, ring08 - monks can't cast arcane spells arow**, arrophe2, brac04 - monks can't use bows bolt**, dwbolt**, kuobolt*, quiver** - monks can't use crossbows brac17 - monks can't pick pockets misc7t - ranger only potn36 - monks can't pick pockets or open locks rods02 - monks are priests, not warriors sw2h15, sw2h99 - monks can't use two-handed swords wa2amu - cleric only COPY_EXISTING ~amul16.itm~ ~override~ // metaspell influence amulet ~amul21.itm~ ~override~ // amulet of power ~arow01.itm~ ~override~ // arrow ~arow02.itm~ ~override~ // arrow +1 ~arow03.itm~ ~override~ // arrow of slaying ~arow04.itm~ ~override~ // acid arrow ~arow05.itm~ ~override~ // arrow of biting ~arow06.itm~ ~override~ // arrow of detonation ~arow07.itm~ ~override~ // arrow of dispelling ~arow08.itm~ ~override~ // arrow of fire ~arow09.itm~ ~override~ // arrow of ice ~arow10.itm~ ~override~ // arrow of piercing ~arow11.itm~ ~override~ // arrow +2 ~arow12.itm~ ~override~ // arrow of biting ~arow13.itm~ ~override~ // unknown arrow ~arow14.itm~ ~override~ // poisoned arrow ~arow15.itm~ ~override~ // arrow +3 ~arow16.itm~ ~override~ // arrow of ice ~arow1a.itm~ ~override~ // arrow +2 ~arowkc.itm~ ~override~ // arrow of fire ~arrophe2.itm~ ~override~ // arrow of fire ~bolt01.itm~ ~override~ // bolt ~bolt02.itm~ ~override~ // bolt +1 ~bolt03.itm~ ~override~ // bolt of lightning ~bolt04.itm~ ~override~ // bolt of biting ~bolt05.itm~ ~override~ // bolt of polymorphing ~bolt06.itm~ ~override~ // bolt +2 ~bolt07.itm~ ~override~ // flasher master bruiser mate ~bolt08.itm~ ~override~ // blessed bolt ~bolt09.itm~ ~override~ // bolt +3 ~brac04.itm~ ~override~ // bracers of archery ~brac17.itmo~ ~verride~ // gloves of pick pocketing ~brac21.itm~ ~override~ // gauntlets of ex specialization ~dwbolt01.itm~ ~override~ // drow bolt of sleep ~dwbolt02.itm~ ~override~ // drow bolt of stunning ~dwbolt03.itm~ ~override~ // drow bolt +1 ~dwshld01.itm~ ~override~ // drow shield +3 ~kuobolt.itm~ ~override~ // kuo-toa bolt ~kuobolt2.itm~ ~override~ // kuo-toa bolt ~kuobolt3.itm~ ~override~ // kuo-toa bolt ~misc5t.itm~ ~override~ // shaman's staff ~misc7t.itm~ ~override~ // moon dog figurine ~misc9o.itm~ ~override~ // staff ~misca6.itm~ ~override~ // patrol leader's helmet ~npplat.itm~ ~override~ // Firecam Full-Plate Armor ~npsw03.itm~ ~override~ // hallowed reedemer ~potn36.itm~ ~override~ // potion of master thievery ~quiver01.itm~ ~override~ // quiver of plenty +1 ~quiver02.itm~ ~override~ // case of plenty +1 ~quiver03.itm~ ~override~ // quiver of plenty +2 ~quiver04.itm~ ~override~ // case of plenty +2 ~ring08.itm~ ~override~ // ring of wizardry ~ring22.itm~ ~override~ // ring of holiness ~ring35.itm~ ~override~ // ring of lock picks ~ring40.itm~ ~override~ // ring of acuity ~rods01.itm~ ~override~ // rod of absorption ~rods02.itm~ ~override~ // rod of lordly might ~rods04.itm~ ~override~ // rod of smiting ~rods05.itm~ ~override~ // rod of terror ~rods06.itm~ ~override~ // rod of reversal ~scrl3g.itm~ ~override~ // vocalize ~scrl5g.itm~ ~override~ // remove curse ~scrl8b.itm~ ~override~ // summon nishruu ~scrl8c.itm~ ~override~ // stone to flesh ~sw2h15.itm~ ~override~ // Silver Sword +3 ~sw2h99.itm~ ~override~ // Cursed Berserking Sword +3 ~wa2amu.itm~ ~override~ // Sensate Amulet ~wa2ring.itm~ ~override~ // mercykiller ring ~wand02.itm~ ~override~ // wand of fear ~wand04.itm~ ~override~ // wand of paralyzation ~wand05.itm~ ~override~ // wand of fire ~wand06.itm~ ~override~ // wand of frost ~wand07.itm~ ~override~ // wand of lightning ~wand09.itm~ ~override~ // wand of polymorphing ~wand10.itm~ ~override~ // wand of monster summoning ~wand11.itm~ ~override~ // wand of the heavens ~wand13.itm~ ~override~ // wand of cloudkill ~wand14.itm~ ~override~ // web sack ~wand15.itm~ ~override~ // wand of apprenti PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files READ_BYTE 0x21 "use" WRITE_BYTE 0x21 ("%use%" BOR 0b00100000) // adds monk flag BUT_ONLY_IF_IT_CHANGES COPY_EXISTING ~boot01.itm~ ~override~ // boots of speed ~dwsw1h01.itm~ ~override~ // drow scimitar +3 ~leat24.itm~ ~override~ // grandmaster armor PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files READ_BYTE 0x21 "use" WRITE_BYTE 0x21 ("%use%" BAND 0b11011111) // removes monk flag END BUT_ONLY_IF_IT_CHANGES Link to comment
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